Open olsoner1 opened 5 years ago
`//HITPOWER & BLOOD GLOVES [Type] == Gloves && [Quality] == Crafted # [IAS] == 20 && [Dexterity] >= 1 && [Strength] >= 1 && ([ItemCrushingBlow] >= 5 || [ItemKnockBack] >= 1)
//BLOOD RINGS [Type] == Ring && [Quality] == Crafted # [FCR] >= 10 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Strength] >= 1 && [ItemMagicBonus] >= 25 [Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [Strength] >= 1 && [MaxHP] >= 35 [Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [Strength] >= 1 && [Dexterity] >= 10 && [MaxHP] >= 25 [Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && ([Dexterity] >= 10 || [Strength] >= 15) && [MaxHP] >= 25 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [HPRegen] >= 7 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15) [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15)) [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [Mana] >= 50 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [FCR] >= 10 && [Strength]+[Dexterity] >= 20 [Type] == Ring && [Quality] == Crafted # [Strength] >= 1 && [FCR] >= 10 && [MaxHP] >= 35 && [HPRegen] >= 7 [Type] == Ring && [Quality] == Crafted # [Strength] >= 1 && [FCR] >= 10 && [MaxHP] >= 35 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15) [Type] == Ring && [Quality] == Crafted # [Strength] >= 1 && [FCR] >= 10 && [MaxHP] >= 25 && (([ColdResist]+[FireResist] >= 20) || ([ColdResist]+[LightResist] >= 20) || ([FireResist]+[LightResist] >= 20)) [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Dexterity]+[Strength] >= 30 && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15)) [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Dexterity]+[Strength] >= 30 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15) [Type] == Ring && [Quality] == Crafted # [Dexterity]+[Strength] >= 30 && [MaxHP] >= 15 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Dexterity]+[Strength] >= 30 && [Mana] >= 50 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Strength]+[Dexterity] >= 30 && [ManaLeech]+[LifeLeech] >= 6 [Type] == Ring && [Quality] == Crafted # ([Dexterity] >= 15 || [Strength] >= 20) && [MaxHP] >= 35 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && ([Dexterity] >= 15 || [Strength] >= 20) && [HPRegen] >= 7 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && ([Dexterity] >= 15 || [Strength] >= 17) && [ManaLeech]+[LifeLeech] >= 10 [Type] == Ring && [Quality] == Crafted # [MaxHP] >= 10 && [Strength] >= 5 && [ManaLeech]+[LifeLeech] >= 10 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Ring && [Quality] == Crafted # [Strength] >= 1 && [ManaLeech]+[LifeLeech] >= 10 && [MaxHP] >= 35
//BLOOD BELTS [Type] == Belt && [Quality] == Crafted # [ItemOpenWounds] >= 5 && [MaxHP] >= 10 && ([FHR] >= 24 || [Strength] >= 15)
//CASTER BELTS [Type] == Belt && [Quality] == Crafted # [FCR] >= 10 && (([FHR] >= 24 && [MaxHP] >= 20) || ([FHR] >= 24 && [Strength] >= 10) || ([MaxHP] >= 20 && [Strength] >= 10)) [Type] == Belt && [Quality] == Crafted # [FCR] >= 10 && ([FHR] >= 24 || [MaxHP] >= 30 || [Strength] >= 20) [Type] == Belt && [Quality] == Crafted # [FCR] >= 5 && (([FHR] >= 24 && [MaxHP] >= 30) || ([FHR] >= 24 && [Strength] >= 20) || ([MaxHP] >= 30 && [Strength] >= 20))
//CASTER AMULETS +2 CLASS [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [Dexterity]+[Strength] >= 20 && [MaxHP] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [Dexterity]+[Strength] >= 20 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [Dexterity]+[Strength] >= 20 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && [MaxHP] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] > 10 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && [Dexterity]+[Strength] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && [MaxHP] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 32 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && [MaxHP] >= 25 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && [MaxHP] >= 25 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 32 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2 && [FCR] >= 5 && [MaxHP] >= 40
//CASTER AMULETS +2 TREE [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [Dexterity]+[Strength] >= 20 && [MaxHP] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [Dexterity]+[Strength] >= 20 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [Dexterity]+[Strength] >= 20 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && [MaxHP] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && ([Dexterity] >= 20 || [Strength] >= 20) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] > 10 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && [Dexterity]+[Strength] >= 20 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && [MaxHP] >= 15 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && ([Dexterity] >= 10 || [Strength] >= 10) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 32 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && [MaxHP] >= 25 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && [MaxHP] >= 25 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 32 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 5 && [MaxHP] >= 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 10 && [ItemGoldBonus] >= 75 [Type] == Amulet && [Quality] == Crafted # [ItemAddSkillTab] == 2 && [FCR] >= 10 && [ItemMagicBonus] >= 25
//BLOOD BOOTS [Type] == Boots && [Quality] == Crafted # (([HPRegen] >= 5 && [MaxHP] >= 20) || ([HPRegen] >= 10 && [MaxHP] >= 10)) && ([FRW] >= 20 || [FHR] >= 10) && (([ColdResist]+[FireResist] >= 50) || ([ColdResist]+[LightResist] >= 50) || ([FireResist]+[LightResist] >= 50) || [Dexterity] >= 7) [Type] == Boots && [Quality] == Crafted # (([HPRegen] >= 5 && [MaxHP] >= 20) || ([HPRegen] >= 10 && [MaxHP] >= 10)) && ([FRW] >= 20 || [FHR] >= 10) && (([ColdResist]+[FireResist]+[LightResist] >= 60) || ([ColdResist]+[LightResist]+[PoisonResist] >= 70) || ([FireResist]+[LightResist]+[PoisonResist] >= 70))
//CASTER BOOTS [Type] == Boots && [Quality] == Crafted # [ItemMaxManaPercent] >= 2 && [ManaRecovery] >= 4 && [Mana] >= 21 && ([FRW] >= 20 || [FHR] >= 10) && ([ColdResist] >= 10 || [FireResist] >= 10 || [LightResist] >= 10 || [Dexterity] >= 5) [Type] == Boots && [Quality] == Crafted # [ItemMaxManaPercent] >= 2 && [ManaRecovery] >= 4 && [Mana] >= 41 && ([FRW] >= 20 || [FHR] >= 10)
//BLOOD HELMS [Type] == Helm && [Quality] == Crafted # [ItemDeadlyStrike] >= 5 && [MaxHP] >= 10 && [Sockets] >= 2 && ([ItemToHitPercentPerLevel] >= 1 || ([PaliCombatSkillTab] >= 1 || [BarbCombatSkillTab] >= 1))`
modify to your liking...
Does anyone have a crafting pickit nip life they can share that is not based on everything being perfect. Everything I have is based on perf stats and I never keep anything when crafting