Open hooonigan opened 5 years ago
Bro you don't need to paste the file as we can access the original here, unless you've modified it? if so, paste it via pastebin.com or similar. Also, please use pastebin or similar as people wont read a wall of text and in this format on these pages
Respect the notes which say things like "Keep at -1 if Config.AttackSkill[3] is untimed skill"
also
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary. Ice blast //
Cant be same as Config.AttackSkill[2] - I dont know if that is the same for the any of the others
Anyone seem to know why my javzon still has a bad attack config?
Config.AttackSkill[0] = 35; // Preattack skill. Config.AttackSkill[1] = 24; // Primary skill to bosses. Config.AttackSkill[2] = 24; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill. Config.AttackSkill[3] = 24; // Primary skill to others. Config.AttackSkill[4] = 24; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
Do I have to change something in attack.js?
/**
var Attack = { classes: ["Amazon", "Sorceress", "Necromancer", "Paladin", "Barbarian", "Druid", "Assassin"], infinity: false,
EnchantLoop: // Skip enchanted monsters for (i = 0; i < Config.SkipEnchant.length; i += 1) { tempArray = Config.SkipEnchant[i].toLowerCase().split(" and ");
ImmuneLoop: // Skip immune monsters for (i = 0; i < Config.SkipImmune.length; i += 1) { tempArray = Config.SkipImmune[i].toLowerCase().split(" and ");
AuraLoop: // Skip monsters with auras for (i = 0; i < Config.SkipAura.length; i += 1) { rval = true;
};