kolton / d2bot-with-kolbot

d2bot game manager by D3STROY3R with kolbot libs by kolton for d2bs
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I have a question about pickit #2071

Open iddgithubb opened 4 years ago

iddgithubb commented 4 years ago

Hello, I have a question ablout pickit I am not good english... sorry

I am very very wonder why [strength] mulyiply by number like this [Type] == ring && ([Quality] == rare || [Quality] == crafted) # [Strength] >= 15 && [Dexterity] >= 10 && [MaxHP] >= 20 && [MaxMana] >= 40 && ([Strength]12)+([Dexterity]16)+([MaxHP]6)+([MaxMana]3) >= 820

" ([Strength]12)+([Dexterity]16)+([MaxHP]6)+([MaxMana]3) >= 820" why [Strength]12, [Dexterity]16, [MaxHP]6, ([MaxMana]3, and why 820?

Is because of max strength, max dextrity....? max strength is 20 and max dextrity is 15(rare ring) MaxHP is 40, MaxMana90

i have thought simple case rare amulet - ([Strength]2)+([Dexterity]3) >= 110 kolbot picks rare amulet str30 and above dex17 and above str 25 and dex 20 is not same [Strength]+[Dexterity] >= 45? max str : max dex rate is 3:2(rare amulet max str is 30, max dex is 20) is because of to make same rate? so str multiply by 2 and dex multiply by 3?

then what is [Strength]12, [Dexterity]16, [MaxHP]6, ([MaxMana]3? what is 12, 16, 6, 3? i don't know at all.

and i saw strange pickit in LLD.nip [name] == jewel && [quality] <= rare # [enhanceddamage]0.75 + [maxdamage]1.8 + [mindamage]2.5 + [tohit]0.375 + [dexterity]3.5 + ([maxhp]+[defense])1.25 + [itemdamagetomana]/1.2 + ([itemreqpercent]/-1.5) >= 30 && [itemlevelreq] <= 9 my eyes == @@ 0.75, 1.8, *0.375.....

in "[itemreqpercent]/-1.5" jewel Suffix is "-15% Requirements" is "[itemreqpercent]/-1.5" same "-15/-1.5" or "-0.15/-15" ?

i don't know....

i have asked koreans so many times but nobody told me.... this make me crazy is rare imformation? top secret?

pleeeease tell me..... why str, dex..... multiply by number can u tell me easy and some case?

Javapeas commented 4 years ago

Hi.

These numbers are weight numbers and they show how certain stat is important in relation to other stats or modifiers of this item.

So if more STR or more DEFENCE is important for you then you set higher weight number.

For example: your line "[Strength]12, [Dexterity]16, [MaxHP]6, ([MaxMana]3?".

Every +1 STR equals to +2 hp or +4 mana when you decide to pick or not an item.

iddgithubb commented 4 years ago

weight numbers! thank you very much!

"[Strength]12, [Dexterity]16, [MaxHP]6, ([MaxMana]3". important stats are Strength and Dexterity?

and... is it possible to set weight number like this? "[Strength]24, [Dexterity]16, [MaxHP]12, ([MaxMana]6"?

do i have to obey the rule "+1 STR equals to +2 hp or +4 mana"? 1str equals 2hp 1str equals 4 mana

i think +1 dextrity equals to +2 hp or +4 mana,

is this right? "[Strength], [Dexterity]8, [MaxHP]4, ([MaxMana]*2"

Javapeas commented 4 years ago

This "rule" was suitable for a person who wrote that NIP file. Your "rule" can be any other.

I just explained that "rule": yours can be like str 6, dex 2, or whatever stats or mods important for you and your chars.

iddgithubb commented 4 years ago

thank you very much! you saved me.