Open kabzel10 opened 4 years ago
sounds like a range issue, but I haven't tried java to know. such a basic problem shouldn't still be a problem afaik - do you have the latest/recent kolbot?
I think I have quite fresh version :)
I saw this topic: https://github.com/kolton/d2bot-with-kolbot/issues/411
but I think my misc file is ok ;)
/**
- @filename Misc.js
- @author kolton
- @desc misc library containing Skill, Misc and Sort classes */
var Skill = { usePvpRange: false,
getRange: function (skillId) { switch (skillId) { case 0: // Normal Attack return Attack.usingBow() ? 20 : 3; case 1: // Kick case 5: // Left Hand Swing case 10: // Jab case 14: // Power Strike case 19: // Impale case 24: // Charged Strike
I made same issue call :) https://github.com/kolton/d2bot-with-kolbot/issues/2403
no idea then as agaik range is controlled by default setting for the attack, telestomp, and dodge settings (ps - you can close that first issue if both are reporting the same thing)
Why does my java keep distance when she hits bosses? It's so slow :(
Did you find out how to fix it ? :)
Why does my java keep distance when she hits bosses? It's so slow :(
Did you find out how to fix it ? :)
still not :(
Why does my java keep distance when she hits bosses? It's so slow :(