Open Hatmud opened 4 years ago
you want followers to go while leader is teleporting?
I want you to follow the leader always
run leader scripts for followers
You can explain it to me better. You can show me where to see the scripts?
char configs ... run the same scripts as the leader does for the followers then they will follow all the time not just for bosses if thats what your after
I could e-mail you the char config and tell me where the error is.
or you can create a paste bin
Leader char config // Sorceress config file
/* Brief instructions:
function LoadConfig() { /* Sequence config
If you want to change the order of the scripts, just change the order of their lines by using cut and paste. */
Scripts.AutoSmurf = true; Config.AutoSmurf.TeamSize = 4; Config.AutoSmurf.TeleportingSorc = "AbC"; // your leader sorceress charname. Config.AutoSmurf.BoBarb = "BcD"; // boBarb charname Config.AutoSmurf.OtherChars = ["CdE", "DeF"]; // all team charnames, excluding the leader and boBarb Config.AutoSmurf.AllTeamProfiles = ["As1","As2","As3","As4"]; // the whole team PROFILE names
Config.AutoEquip = true; Config.LowGold = 100000;
// Leeching section Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper) Config.QuitList = ["As2", "As3", "As4"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"]; Config.QuitListMode = 1; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer). Config.QuitListDelay = [3, 5]; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.
// Town settings Config.HealHP = 90; // Go to a healer if under designated percent of life. Config.HealMP = 70; // Go to a healer if under designated percent of mana. Config.HealStatus = true; // Go to a healer if poisoned or cursed Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic. Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings Config.UseHP = 75; // Drink a healing potion if life is under designated percent. Config.UseRejuvHP = 50; // Drink a rejuvenation potion if life is under designated percent. Config.UseMP = 20; // Drink a mana potion if mana is under designated percent. Config.UseRejuvMP = 1; // Drink a rejuvenation potion if mana is under designated percent. Config.UseMercHP = 0; // Give a healing potion to your merc if his/her life is under designated percent. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent. Config.HPBuffer = 4; // Number of healing potions to keep in inventory. Config.MPBuffer = 8; // Number of mana potions to keep in inventory. Config.RejuvBuffer = 4; // Number of rejuvenation potions to keep in inventory.
// Chicken settings Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent. Config.TownHP = 35; // Go to town if life is under designated percent. Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Inventory lock configuration. !!!READ CAREFULLY!!!
If you don't change the default values, the bot won't stash items. */ Config.Inventory[0] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[1] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[2] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[3] = [1,1,1,1,1,1,1,1,1,1];
Config.StashGold = 1000; // Minimum amount of gold to stash.
/* Potion types for belt columns from left to right.
Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv") */ Config.BeltColumn[0] = "hp"; Config.BeltColumn[1] = "mp"; Config.BeltColumn[2] = "mp"; Config.BeltColumn[3] = "rv";
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
Set rejuvenation columns to 0, because they can't be bought. */ Config.MinColumn[0] = 3; Config.MinColumn[1] = 3; Config.MinColumn[2] = 3; Config.MinColumn[3] = 3;
// Pickit config. Default folder is kolbot/pickit.
//-----usual--------
Config.PickitFiles.push("autosmurf/charms.nip");
Config.PickitFiles.push("autosmurf/magic.nip");
Config.PickitFiles.push("autosmurf/rare.nip");
Config.PickitFiles.push("autosmurf/runes.nip");
Config.PickitFiles.push("autosmurf/runeword.nip");
Config.PickitFiles.push("autosmurf/set.nip");
Config.PickitFiles.push("autosmurf/unique.nip");
Config.PickitFiles.push("autosmurf/sell.nip");
Config.PickitFiles.push("autosmurf/merc.nip");
//-----special--------
Config.PickitFiles.push("autosmurf/sorceress.xpac.nip");
//Config.PickitFiles.push("autosmurf/paladin.xpac.nip");
//Config.PickitFiles.push("autosmurf/barbarian.xpac.nip");
Config.PickitFiles.push("autosmurf/white1.nip");
//Config.PickitFiles.push("autosmurf/white2.nip"); // advance white1.nip
Config.PickRange = 40; // Pick radius
Config.FastPick = false; // Check and pick items between attacks
/* Advanced automule settings
This will exclude muling of runes from tal through sol, and any essences. */ Config.AutoMule.Trigger = []; Config.AutoMule.Force = []; Config.AutoMule.Exclude = [];
// Additional item info log settings. All info goes to \logs\ItemLog.txt Config.ItemInfo = true; // Log stashed, skipped (due to no space) or sold items. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings Config.CainID.Enable = true; // Identify items at Cain Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain. Config.FieldID = false; // Identify items in the field instead of going to town. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Manager Item Log Screen Config.LogKeys = false; // Log keys on item viewer Config.LogOrgans = true; // Log organs on item viewer Config.LogLowRunes = true; // Log low runes (El - Dol) on item viewer Config.LogMiddleRunes = true; // Log middle runes (Hel - Mal) on item viewer Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer Config.LogLowGems = true; // Log low gems (chipped, flawed, normal) on item viewer Config.LogHighGems = true; // Log high gems (flawless, perfect) on item viewer Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences. Config.ShowCubingInfo = true; // Show cubing messages on console
// Repair settings Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items. Config.RepairPercent = 80; // Durability percent of any equipped item that will trigger repairs.
// Gambling config Config.Gamble = true; Config.GambleGoldStart = 3000000; Config.GambleGoldStop = 500000;
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids. //Config.GambleItems.push(520); // Amulet //Config.GambleItems.push(522); // Ring Config.GambleItems.push(418); // Circlet Config.GambleItems.push(419); // Coronet
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes. */ Config.Cubing = true; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Gem, 578]); // ruby //Config.Recipes.push([Recipe.Gem, 579]); // flawless ruby //Config.Recipes.push([Recipe.Gem, 583]); // diamond //Config.Recipes.push([Recipe.Gem, 584]); // flawless diamond
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring //Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet //Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem //Config.Recipes.push([Recipe.Reroll.Magic, 605]); // Reroll magic Grand Charm (ilvl 91+)
//Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all. */ Config.Recipes.push([Recipe.Socket.Weapon, "thresher", Roll.Eth]); // Socket ethereal Thresher Config.Recipes.push([Recipe.Socket.Weapon, "crypticaxe", Roll.Eth]); // Socket ethereal Cryptic Axe Config.Recipes.push([Recipe.Socket.Weapon, "greatpoleaxe", Roll.Eth]); // Socket ethereal GP Config.Recipes.push([Recipe.Socket.Weapon, "giantthresher", Roll.Eth]); // Socket ethereal GT Config.Recipes.push([Recipe.Socket.Weapon, "colossusvoulge", Roll.Eth]); // Socket ethereal CS Config.Recipes.push([Recipe.Socket.Armor, "duskShroud", Roll.Eth]); Config.Recipes.push([Recipe.Socket.Armor, "greathauberk", Roll.Eth]); Config.Recipes.push([Recipe.Socket.Armor, "archonPlate", Roll.Eth]);
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 335, Roll.NonEth]); // Upgrade Bloodfist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337, Roll.NonEth]); // Upgrade Magefist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 381, Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383, Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 389, Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them */ Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling
//insight Config.Runewords.push([Runeword.Insight, "poleaxe"]); Config.Runewords.push([Runeword.Insight, "halberd"]); Config.Runewords.push([Runeword.Insight, "bill"]); Config.Runewords.push([Runeword.Insight, "battlescythe"]); Config.Runewords.push([Runeword.Insight, "partizan"]); Config.Runewords.push([Runeword.Insight, "becdecorbin"]); Config.Runewords.push([Runeword.Insight, "thresher"]); Config.Runewords.push([Runeword.Insight, "crypticaxe"]); Config.Runewords.push([Runeword.Insight, "greatpoleaxe"]); Config.Runewords.push([Runeword.Insight, "colossusvoulge"]);
Config.KeepRunewords.push("[type] == polearm # [meditationaura] <= 17");
//smoke Config.Runewords.push([Runeword.Smoke, "lightplate"]); Config.Runewords.push([Runeword.Smoke, "ghostarmor"]); Config.Runewords.push([Runeword.Smoke, "serpentskinarmor"]); Config.Runewords.push([Runeword.Smoke, "demonhidearmor"]); Config.Runewords.push([Runeword.Smoke, "cuirass"]); Config.Runewords.push([Runeword.Smoke, "mageplate"]); Config.Runewords.push([Runeword.Smoke, "duskShroud"]); Config.Runewords.push([Runeword.Smoke, "wyrmhide"]); Config.Runewords.push([Runeword.Smoke, "scarabHusk"]); Config.Runewords.push([Runeword.Smoke, "wireFleece"]); Config.Runewords.push([Runeword.Smoke, "greatHauberk"]); Config.Runewords.push([Runeword.Smoke, "boneweave"]); Config.Runewords.push([Runeword.Smoke, "balrogSkin"]); Config.Runewords.push([Runeword.Smoke, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [FireResist] == 50 && [LightResist] == 50 ");
//AncientsPledge Config.Runewords.push([Runeword.AncientsPledge, "kiteshield"]); Config.Runewords.push([Runeword.AncientsPledge, "largeshield"]); Config.Runewords.push([Runeword.AncientsPledge, "boneshield"]); Config.Runewords.push([Runeword.AncientsPledge, "targe"]); Config.Runewords.push([Runeword.AncientsPledge, "rondache"]); Config.Runewords.push([Runeword.AncientsPledge, "aerinshield"]); Config.Runewords.push([Runeword.AncientsPledge, "crownshield"]); Config.Runewords.push([Runeword.AncientsPledge, "royalshield"]);
Config.KeepRunewords.push("[type] == shield # [FireResist] >= 40 && [LightResist] >= 40 ");
//Lore Config.Runewords.push([Runeword.Lore, "cap"]); Config.Runewords.push([Runeword.Lore, "skullcap"]); Config.Runewords.push([Runeword.Lore, "crown"]); Config.Runewords.push([Runeword.Lore, "mask"]); Config.Runewords.push([Runeword.Lore, "bonehelm"]); Config.Runewords.push([Runeword.Lore, "warhat"]); Config.Runewords.push([Runeword.Lore, "grimhelm"]); Config.Runewords.push([Runeword.Lore, "GrandCrown"]); Config.Runewords.push([Runeword.Lore, "Demonhead"]); Config.Runewords.push([Runeword.Lore, "BoneVisage"]);
Config.KeepRunewords.push("[type] == helm # [LightResist] >= 25");
//Spirit Sword Config.Runewords.push([Runeword.Spirit, "broadsword"]); Config.Runewords.push([Runeword.Spirit, "crystalSword"]);
Config.KeepRunewords.push("[type] == sword # [itemallskills] == 2");
//Spirit Shield Config.Runewords.push([Runeword.Spirit, "targe"]); Config.Runewords.push([Runeword.Spirit, "rondache"]); Config.Runewords.push([Runeword.Spirit, "heraldicshield"]); Config.Runewords.push([Runeword.Spirit, "aerinshield"]); Config.Runewords.push([Runeword.Spirit, "crownshield"]); Config.Runewords.push([Runeword.Spirit, "akarantarge"]); Config.Runewords.push([Runeword.Spirit, "akaranrondache"]); Config.Runewords.push([Runeword.Spirit, "protectorshield"]); Config.Runewords.push([Runeword.Spirit, "gildedshield"]); Config.Runewords.push([Runeword.Spirit, "royalshield"]); Config.Runewords.push([Runeword.Spirit, "Monarch"]); Config.Runewords.push([Runeword.Spirit, "SacredTarge"]); Config.Runewords.push([Runeword.Spirit, "sacredrondache"]); Config.Runewords.push([Runeword.Spirit, "kurastshield"]); Config.Runewords.push([Runeword.Spirit, "zakarumshield"]); Config.Runewords.push([Runeword.Spirit, "vortexshield"]);
Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] <= 35");
// Public game options
// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET // LocalChat messages will only be visible on clients running on the same PC Config.LocalChat.Enabled = true; // enable the LocalChat system Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2 Config.LocalChat.Mode = 2; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play) // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals. // If set on true, it simply parties. Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable // Party message settings. Each setting represents an array of messages that will be randomly chosen. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"] Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"] Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"] Config.ShitList = false; // Blacklist hostile players so they don't get invited to party. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config Config.AutoMap = true; // Set to true to open automap at the beginning of the game. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point) Config.MinGameTime = 180; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before. Config.MaxGameTime = 2400; // Maximum game time in seconds. Quit game when limit is reached. Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes. Config.OpenChests = true; // Open chests. Controls key buying. Config.MiniShopBot = false; // Scan items in NPC shops. Config.PacketShopping = true; // Use packets to shop. Improves shopping speed. Config.TownCheck = true; // Go to town if out of potions Config.LogExperience = true; // Print experience statistics in the manager. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds. Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat
// Shrine Scanner - scan for shrines while moving. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt Config.ScanShrines = [15, 12, 6, 3, 2];
// MF Switch Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.
// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty) Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II
// Fastmod config Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting. Config.WaypointMenu = true;
// Anti-hostile config Config.AntiHostile = false; // Enable anti-hostile Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1 Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config Config.StopOnDClone = false; // Go to town and idle as soon as Diablo walks the Earth Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic". // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison" Config.SkipImmune = []; // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots". // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted" Config.SkipEnchant = []; // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it. Config.SkipAura = []; // Uncomment the following line to always attempt to kill these bosses despite immunities and mods //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
/* Attack config
Skills MUST be POSITIVE numbers. For reference see ...\kolbot\sdk\skills.txt */ Config.AttackSkill[0] = -1; // Preattack skill. Config.AttackSkill[1] = 59; // Primary skill to bosses. Config.AttackSkill[2] = 59; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill. Config.AttackSkill[3] = 59; // Primary skill to others. Config.AttackSkill[4] = 50; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Low mana skills - these will be used if main skills can't be cast. Config.LowManaSkill[0] = -1; // Timed low mana skill. Config.LowManaSkill[1] = -1; // Untimed low mana skill.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Multiple entries are separated by commas */ Config.CustomAttack = { //"Monster Name": [-1, -1] };
Config.NoTele = false; // Restrict char from teleporting. Useful for low level/low mana chars Config.Dodge = true; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger. Config.DodgeRange = 10; // Distance to keep from monsters. Config.DodgeHP = 50; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge. Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config Config.CastStatic = 100; // Cast static until the target is at designated life percent. 100 = disabled. Config.StaticList = ["Griswold", /"Gargoyle Trap", /"Andariel", "Duriel", "Mephisto", "Izual", "Diablo"]; // List of monster NAMES or CLASSIDS to static. Example: Config.StaticList = ["Andariel", 243];
/* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples. */ Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved Config.AutoSkill.Build = [];
/* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples. */ Config.AutoStat.Enabled = true; // Enable or disable AutoStat system Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved. Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic. Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time. Config.AutoStat.Build = [];
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions ) Config.AutoBuild.Enabled = true; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "Blizzard"; // The name of the build associated with an existing // template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = false; // Allows script to print messages in console Config.AutoBuild.DebugMode = false; // Debug mode prints a little more information to console and // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log // It automatically enables Config.AutoBuild.Verbose }
Follower
/ Barbarian config file
/* Brief instructions:
function LoadConfig() { /* Sequence config
If you want to change the order of the scripts, just change the order of their lines by using cut and paste. */
Scripts.AutoSmurf = true; Config.AutoSmurf.TeamSize = 4; Config.AutoSmurf.TeleportingSorc = "AbC"; // your leader sorceress charname. Config.AutoSmurf.BoBarb = "BcD"; // boBarb charname Config.AutoSmurf.OtherChars = ["CdE", "DeF"]; // all team charnames, excluding the leader and boBarb Config.AutoSmurf.AllTeamProfiles = ["As1","As2","As3","As4"]; // the whole team PROFILE names
Config.AutoEquip = true; Config.LowGold = 100000;
// Leeching section Config.Leader = "AbC"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper) Config.QuitList = ["As1"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"]; Config.QuitListMode = 1; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer). Config.QuitListDelay = [3, 5]; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.
// Team MF system
Config.MFLeader = true; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs. Scripts.MFHelper = true; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
// Town settings Config.HealHP = 80; // Go to a healer if under designated percent of life. Config.HealMP = 70; // Go to a healer if under designated percent of mana. Config.HealStatus = true; // Go to a healer if poisoned or cursed Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic. Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings Config.UseHP = 80; // Drink a healing potion if life is under designated percent. Config.UseRejuvHP = 65; // Drink a rejuvenation potion if life is under designated percent. Config.UseMP = 20; // Drink a mana potion if mana is under designated percent. Config.UseRejuvMP = 1; // Drink a rejuvenation potion if mana is under designated percent. Config.UseMercHP = 40; // Give a healing potion to your merc if his/her life is under designated percent. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent. Config.HPBuffer = 4; // Number of healing potions to keep in inventory. Config.MPBuffer = 8; // Number of mana potions to keep in inventory. Config.RejuvBuffer = 4; // Number of rejuvenation potions to keep in inventory.
// Chicken settings Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent. Config.TownHP = 35; // Go to town if life is under designated percent. Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Inventory lock configuration. !!!READ CAREFULLY!!!
If you don't change the default values, the bot won't stash items. */ Config.Inventory[0] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[1] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[2] = [1,1,1,1,1,1,1,1,1,1]; Config.Inventory[3] = [1,1,1,1,1,1,1,1,1,1];
Config.StashGold = 1000; // Minimum amount of gold to stash.
/* Potion types for belt columns from left to right.
Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv") */ Config.BeltColumn[0] = "hp"; Config.BeltColumn[1] = "mp"; Config.BeltColumn[2] = "mp"; Config.BeltColumn[3] = "rv";
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
Set rejuvenation columns to 0, because they can't be bought. */ Config.MinColumn[0] = 3; Config.MinColumn[1] = 3; Config.MinColumn[2] = 3; Config.MinColumn[3] = 3;
// Pickit config. Default folder is kolbot/pickit.
//-----usual--------
Config.PickitFiles.push("autosmurf/charms.nip");
Config.PickitFiles.push("autosmurf/magic.nip");
Config.PickitFiles.push("autosmurf/rare.nip");
Config.PickitFiles.push("autosmurf/runes.nip");
Config.PickitFiles.push("autosmurf/runeword.nip");
Config.PickitFiles.push("autosmurf/set.nip");
Config.PickitFiles.push("autosmurf/unique.nip");
Config.PickitFiles.push("autosmurf/sell.nip");
Config.PickitFiles.push("autosmurf/merc.nip");
//-----special--------
//Config.PickitFiles.push("autosmurf/sorceress.xpac.nip");
//Config.PickitFiles.push("autosmurf/paladin.xpac.nip");
Config.PickitFiles.push("autosmurf/barbarian.xpac.nip");
Config.PickitFiles.push("autosmurf/white1.nip");
//Config.PickitFiles.push("autosmurf/white2.nip"); // advance white1.nip
Config.PickRange = 40; // Pick radius
Config.FastPick = false; // Check and pick items between attacks
/* Advanced automule settings
This will exclude muling of runes from tal through sol, and any essences. */ Config.AutoMule.Trigger = []; Config.AutoMule.Force = []; Config.AutoMule.Exclude = [];
// Additional item info log settings. All info goes to \logs\ItemLog.txt Config.ItemInfo = true; // Log stashed, skipped (due to no space) or sold items. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings Config.CainID.Enable = true; // Identify items at Cain Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain. Config.FieldID = false; // Identify items in the field instead of going to town. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Manager Item Log Screen Config.LogKeys = false; // Log keys on item viewer Config.LogOrgans = true; // Log organs on item viewer Config.LogLowRunes = true; // Log low runes (El - Dol) on item viewer Config.LogMiddleRunes = true; // Log middle runes (Hel - Mal) on item viewer Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer Config.LogLowGems = true; // Log low gems (chipped, flawed, normal) on item viewer Config.LogHighGems = true; // Log high gems (flawless, perfect) on item viewer Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences. Config.ShowCubingInfo = true; // Show cubing messages on console
// Repair settings Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items. Config.RepairPercent = 80; // Durability percent of any equipped item that will trigger repairs.
// Gambling config Config.Gamble = true; Config.GambleGoldStart = 3000000; Config.GambleGoldStop = 500000;
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids. //Config.GambleItems.push(520); // Amulet //Config.GambleItems.push(522); // Ring Config.GambleItems.push(418); // Circlet Config.GambleItems.push(419); // Coronet
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes. */ Config.Cubing = true; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Gem, 578]); // ruby //Config.Recipes.push([Recipe.Gem, 579]); // flawless ruby //Config.Recipes.push([Recipe.Gem, 583]); // diamond //Config.Recipes.push([Recipe.Gem, 584]); // flawless diamond
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring //Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet //Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem //Config.Recipes.push([Recipe.Reroll.Magic, 605]); // Reroll magic Grand Charm (ilvl 91+)
//Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all. */ Config.Recipes.push([Recipe.Socket.Weapon, "thresher", Roll.Eth]); // Socket ethereal Thresher Config.Recipes.push([Recipe.Socket.Weapon, "crypticaxe", Roll.Eth]); // Socket ethereal Cryptic Axe Config.Recipes.push([Recipe.Socket.Weapon, "greatpoleaxe", Roll.Eth]); // Socket ethereal GP Config.Recipes.push([Recipe.Socket.Weapon, "giantthresher", Roll.Eth]); // Socket ethereal GT Config.Recipes.push([Recipe.Socket.Weapon, "colossusvoulge", Roll.Eth]); // Socket ethereal CS Config.Recipes.push([Recipe.Socket.Armor, "duskShroud", Roll.Eth]); Config.Recipes.push([Recipe.Socket.Armor, "greathauberk", Roll.Eth]); Config.Recipes.push([Recipe.Socket.Armor, "archonPlate", Roll.Eth]);
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 335, Roll.NonEth]); // Upgrade Bloodfist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337, Roll.NonEth]); // Upgrade Magefist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 381, Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383, Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 389, Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them */ Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling
//insight Config.Runewords.push([Runeword.Insight, "poleaxe"]); Config.Runewords.push([Runeword.Insight, "halberd"]); Config.Runewords.push([Runeword.Insight, "bill"]); Config.Runewords.push([Runeword.Insight, "battlescythe"]); Config.Runewords.push([Runeword.Insight, "partizan"]); Config.Runewords.push([Runeword.Insight, "becdecorbin"]); Config.Runewords.push([Runeword.Insight, "thresher"]); Config.Runewords.push([Runeword.Insight, "crypticaxe"]); Config.Runewords.push([Runeword.Insight, "greatpoleaxe"]); Config.Runewords.push([Runeword.Insight, "colossusvoulge"]);
Config.KeepRunewords.push("[type] == polearm # [meditationaura] <= 17");
//smoke Config.Runewords.push([Runeword.Smoke, "lightplate"]); Config.Runewords.push([Runeword.Smoke, "ghostarmor"]); Config.Runewords.push([Runeword.Smoke, "serpentskinarmor"]); Config.Runewords.push([Runeword.Smoke, "demonhidearmor"]); Config.Runewords.push([Runeword.Smoke, "cuirass"]); Config.Runewords.push([Runeword.Smoke, "mageplate"]); Config.Runewords.push([Runeword.Smoke, "duskShroud"]); Config.Runewords.push([Runeword.Smoke, "wyrmhide"]); Config.Runewords.push([Runeword.Smoke, "scarabHusk"]); Config.Runewords.push([Runeword.Smoke, "wireFleece"]); Config.Runewords.push([Runeword.Smoke, "greatHauberk"]); Config.Runewords.push([Runeword.Smoke, "boneweave"]); Config.Runewords.push([Runeword.Smoke, "balrogSkin"]); Config.Runewords.push([Runeword.Smoke, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [FireResist] == 50 && [LightResist] == 50 ");
//AncientsPledge Config.Runewords.push([Runeword.AncientsPledge, "kiteshield"]); Config.Runewords.push([Runeword.AncientsPledge, "largeshield"]); Config.Runewords.push([Runeword.AncientsPledge, "boneshield"]); Config.Runewords.push([Runeword.AncientsPledge, "targe"]); Config.Runewords.push([Runeword.AncientsPledge, "rondache"]); Config.Runewords.push([Runeword.AncientsPledge, "aerinshield"]); Config.Runewords.push([Runeword.AncientsPledge, "crownshield"]); Config.Runewords.push([Runeword.AncientsPledge, "royalshield"]);
Config.KeepRunewords.push("[type] == shield # [FireResist] >= 40 && [LightResist] >= 40 ");
//Lore Config.Runewords.push([Runeword.Lore, "cap"]); Config.Runewords.push([Runeword.Lore, "skullcap"]); Config.Runewords.push([Runeword.Lore, "crown"]); Config.Runewords.push([Runeword.Lore, "mask"]); Config.Runewords.push([Runeword.Lore, "bonehelm"]); Config.Runewords.push([Runeword.Lore, "warhat"]); Config.Runewords.push([Runeword.Lore, "grimhelm"]); Config.Runewords.push([Runeword.Lore, "GrandCrown"]); Config.Runewords.push([Runeword.Lore, "Demonhead"]); Config.Runewords.push([Runeword.Lore, "BoneVisage"]);
Config.KeepRunewords.push("[type] == helm # [LightResist] >= 25");
//Spirit Sword Config.Runewords.push([Runeword.Spirit, "broadsword"]); Config.Runewords.push([Runeword.Spirit, "crystalSword"]);
Config.KeepRunewords.push("[type] == sword # [itemallskills] == 2");
//Spirit Shield Config.Runewords.push([Runeword.Spirit, "targe"]); Config.Runewords.push([Runeword.Spirit, "rondache"]); Config.Runewords.push([Runeword.Spirit, "heraldicshield"]); Config.Runewords.push([Runeword.Spirit, "aerinshield"]); Config.Runewords.push([Runeword.Spirit, "crownshield"]); Config.Runewords.push([Runeword.Spirit, "akarantarge"]); Config.Runewords.push([Runeword.Spirit, "akaranrondache"]); Config.Runewords.push([Runeword.Spirit, "protectorshield"]); Config.Runewords.push([Runeword.Spirit, "gildedshield"]); Config.Runewords.push([Runeword.Spirit, "royalshield"]); Config.Runewords.push([Runeword.Spirit, "Monarch"]); Config.Runewords.push([Runeword.Spirit, "SacredTarge"]); Config.Runewords.push([Runeword.Spirit, "sacredrondache"]); Config.Runewords.push([Runeword.Spirit, "kurastshield"]); Config.Runewords.push([Runeword.Spirit, "zakarumshield"]); Config.Runewords.push([Runeword.Spirit, "vortexshield"]);
Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] <= 35");
// Public game options
// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET // LocalChat messages will only be visible on clients running on the same PC Config.LocalChat.Enabled = true; // enable the LocalChat system Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2 Config.LocalChat.Mode = 2; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play) // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals. // If set on true, it simply parties. Config.PublicMode = 2; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable // Party message settings. Each setting represents an array of messages that will be randomly chosen. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"] Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"] Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"] Config.ShitList = false; // Blacklist hostile players so they don't get invited to party. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config Config.AutoMap = true; // Set to true to open automap at the beginning of the game. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point) Config.MinGameTime = 180; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before. Config.MaxGameTime = 2400; // Maximum game time in seconds. Quit game when limit is reached. Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes. Config.OpenChests = true; // Open chests. Controls key buying. Config.MiniShopBot = false; // Scan items in NPC shops. Config.PacketShopping = true; // Use packets to shop. Improves shopping speed. Config.TownCheck = true; // Go to town if out of potions Config.LogExperience = false; // Print experience statistics in the manager. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds. Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat
// Shrine Scanner - scan for shrines while moving. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt Config.ScanShrines = [15, 12, 6, 3, 2];
// MF Switch Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.
// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty) Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II
// Fastmod config Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting Config.WaypointMenu = true;
// Anti-hostile config Config.AntiHostile = false; // Enable anti-hostile Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1 Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config Config.StopOnDClone = false; // Go to town and idle as soon as Diablo walks the Earth Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic". // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison" Config.SkipImmune = []; // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots". // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted" Config.SkipEnchant = []; // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it. Config.SkipAura = []; // Uncomment the following line to always attempt to kill these bosses despite immunities and mods //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
/* Attack config
Skills MUST be POSITIVE numbers. For reference see ...\kolbot\sdk\skills.txt */ Config.AttackSkill[0] = -1; // Preattack skill. Config.AttackSkill[1] = 0; // Primary skill for bosses. Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses. Config.AttackSkill[3] = 0; // Primary skill for others. Config.AttackSkill[4] = -1; // Backup/Immune skill for others.
// Low mana skills - these will be used if main skills can't be cast. Config.LowManaSkill[0] = -1; // Low mana skill.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Multiple entries are separated by commas */ Config.CustomAttack = { //"Monster Name": [-1] };
Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config Config.FindItem = false; // Use Find Item skill on corpses after clearing. Config.FindItemSwitch = false; // Switch to non-primary slot when using Find Item skills
/* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples. */ Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved Config.AutoSkill.Build = [];
/* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples. */ Config.AutoStat.Enabled = false; // Enable or disable AutoStat system Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved. Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic. Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time. Config.AutoStat.Build = [];
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions ) Config.AutoBuild.Enabled = true; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BattleOrders"; // The name of the build associated with an existing // template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = false; // Allows script to print messages in console Config.AutoBuild.DebugMode = false; // Debug mode prints a little more information to console and // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log // It automatically enables Config.AutoBuild.Verbose }
_BaseConfigFile
/* Brief instructions:
// User addon script. Read the description in libs/bots/UserAddon.js Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
// Battle orders script - Use this for 2+ characters Scripts.BattleOrders = false; Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO Config.BattleOrders.Idle = false; // Idle until the player that received BO leaves. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer. Config.BattleOrders.QuitOnFailure = false; // Quit the game if BO fails Config.BattleOrders.SkipIfTardy = true; // Proceed with scripts if other players already moved on from BO spot Config.BattleOrders.Wait = 10; // Duration to wait for players to join game in seconds (default: 10)
Scripts.BoBarbHelper = false; // specific HC script with BoBarb on the Bo area during whole game | set it only in barbarian config Config.BoBarbHelper.Mode = -1; // 0 = give BO, -1 = disabled Config.BoBarbHelper.Wp = 35; // 35 = Catacombs level 2
// Team MF system Config.MFLeader = true; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs. Scripts.MFHelper = true; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
// Leeching section // leader's character name isn't needed on order to run. Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both) Config.Leader = "AbC"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper) Config.QuitList = ["As1"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"]; Config.QuitListMode = 1; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer). Config.QuitListDelay = []; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.
// Boss/area scripts
// act 1 Scripts.Corpsefire = false; Config.Corpsefire.ClearDen = false; Scripts.Mausoleum = false; Config.Mausoleum.KillBloodRaven = false; Config.Mausoleum.ClearCrypt = false; Scripts.Rakanishu = false; Config.Rakanishu.KillGriswold = false; Scripts.UndergroundPassage = false; Scripts.Coldcrow = false; Scripts.Tristram = false; Config.Tristram.WalkClear = false; // Disable teleport while clearing to protect leechers Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Pit = false; Config.Pit.ClearPit1 = true; Scripts.Treehead = true; Scripts.Smith = false; Scripts.BoneAsh = false; Scripts.Countess = false; Config.Countess.KillGhosts = false; Scripts.Andariel = true; Scripts.Cows = true;
// act 2 Scripts.Radament = false; Scripts.Coldworm = false; Config.Coldworm.KillBeetleburst = false; Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels Scripts.AncientTunnels = false; Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City Config.AncientTunnels.KillDarkElder = false; Scripts.Summoner = false; Config.Summoner.FireEye = false; Scripts.Tombs = false; Scripts.Duriel = false;
// act 3 Scripts.Stormtree = false; Scripts.KurastTemples = false; Scripts.Icehawk = false; Scripts.Endugu = false; Scripts.Travincal = false; Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Mephisto = true; Config.Mephisto.MoatTrick = false; Config.Mephisto.KillCouncil = false; Config.Mephisto.TakeRedPortal = true;
// act 4 Scripts.OuterSteppes = false; Scripts.Izual = false; Scripts.Hephasto = false; Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only. Scripts.FastDiablo = false; Scripts.Diablo = true; Config.Diablo.WalkClear = false; // Disable teleport while clearing to protect leechers Config.Diablo.Entrance = true; // Start from entrance Config.Diablo.SealWarning = "Leave the seals alone!"; Config.Diablo.EntranceTP = "Entrance TP up"; Config.Diablo.StarTP = "Star TP up"; Config.Diablo.DiabloMsg = "Diablo"; Config.Diablo.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
// act 5 Scripts.Pindleskin = false; Config.Pindleskin.UseWaypoint = false; Config.Pindleskin.KillNihlathak = true; Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Nihlathak = false; Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Eldritch = false; Config.Eldritch.OpenChest = true; Config.Eldritch.KillShenk = true; Config.Eldritch.KillDacFarren = true; Scripts.Eyeback = false; Scripts.SharpTooth = false; Scripts.ThreshSocket = false; Scripts.Abaddon = false; Scripts.Frozenstein = false; Config.Frozenstein.ClearFrozenRiver = true; Scripts.Bonesaw = false; Config.Bonesaw.ClearDrifterCavern = false; Scripts.Snapchip = false; Config.Snapchip.ClearIcyCellar = true; Scripts.Worldstone = false; Scripts.Baal = false; Config.Baal.HotTPMessage = "Hot TP!"; Config.Baal.SafeTPMessage = "Safe TP!"; Config.Baal.BaalMessage = "Baal!"; Config.Baal.SoulQuit = false; // End script if Souls (Burning Souls) are found. Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
// helper scripts Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill. Scripts.TravincalLeech = false; // Enters portal at back of Travincal. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack. Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader. Scripts.DiabloHelper = true; // Chaos helper, kills monsters and doesn't open seals on its own. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner. Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run. Config.DiabloHelper.OpenSeals = false; // Open seals as the helper Config.DiabloHelper.SafePrecast = false; // take random WP to safely precast Config.DiabloHelper.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear Config.DiabloHelper.RecheckSeals = false; // Teleport to each seal and double-check that it was opened and boss was killed if Diablo doesn't appear Scripts.AutoBaal = true; // Baal leecher with auto leader assignment Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot Scripts.BaalHelper = false; Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure. Scripts.Follower = true; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
// special scripts Scripts.WPGetter = false; // Get missing waypoints Scripts.GetKeys = false; // Hunt for T/H/D keys Scripts.OrgTorch = false; Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible) Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn. Config.OrgTorch.AntidotesToChug = 0; // Chug x antidotes before Lilith. Each antidote gives +50 poison res and +10 max poison for 30 seconds. The duration stacks. 4 potions == 2 minutes Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game). Config.Rusher.Radament = false; // Do Radament quest. Config.Rusher.LamEsen = false; // Do Lam Esen quest. Config.Rusher.Izual = false; // Do Izual quest. Config.Rusher.Shenk = false; // Do Shenk quest. Config.Rusher.Anya = false; // Do Anya quest. Config.Rusher.LastRun = ""; // End rush after this run. Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader Config.Rushee.Quester = false; // Enter portals and get quest items. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key Scripts.Questing = false; // solves missing quests (skill/stat+shenk) Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them Scripts.Enchant = false; Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions Config.Enchant.GameLength = 20; // Game length in minutes Scripts.IPHunter = false; Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64] Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits. // Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: [NPC.Elzix, NPC.Fara] // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs. Config.ShopBot.ShopNPC = NPC.Anya; // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt Config.ShopBot.ScanIDs = []; Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped. Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in Config.ChestMania.Act4 = [107]; // List of act 4 areas to open chests in Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
// Baal Assistant by YourGreatestMember Scripts.BaalAssistant = true; // Used to leech or help in baal runs. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait... Config.BaalAssistant.KillNihlathak = true; // Kill Nihlathak before going to Throne Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne Config.BaalAssistant.Helper = false; // Set to true to help attack, set false to to leech. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room. Config.BaalAssistant.WaitForSafeTP = true; // Set to true to wait for a safe TP message (defined in SafeTPMessage) Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?) Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?) Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
// AutoChaos by noah- https://gist.github.com/noah-/2685fbeccc72fd595bbe89116aea272e, an anonymous Team CS script without explicit in-game communication. It requires at least 1 Sorceress, 1 Barbarian, and 1 Paladin (intended for Classic CS) Scripts.AutoChaos = false; Config.AutoChaos.Taxi = false; Config.AutoChaos.FindShrine = false; // set true to search for shrine only Config.AutoChaos.Glitcher = false; // set true for low level EXP glitcher (unimplemented) Config.AutoChaos.SealOrder = [1, 2, 3]; // order in which the taxi will go through cs, 1: vizier, 2: seis, 3: infector Config.AutoChaos.PreAttack = [0, 0, 0]; // preattack count at each seal, useful for clearing tp's for safer entry, enter values in the following order: [/vizier/, /seis/, /infector/] Config.AutoChaos.Diablo = 0; // -1 = go to town during diablo, 0 = kill to death, x > 0 = kill to x% Config.AutoChaos.UseShrine = false; // true = get shrine from act 1 (requires another character running FindShrine) Config.AutoChaos.Leech = false; // true = hide during diablo, false = stay at star Config.AutoChaos.Ranged = false; // true = ranged character, false = melee character Config.AutoChaos.BO = false; // true = don't enter seals after boing at river, false = normal character that fights Config.AutoChaos.SealPrecast = false; // true = does precast sequence at every seal, false = does not precast at seal Config.AutoChaos.SealDelay = 0; // number of seconds to wait before entering hot tp
// Town settings Config.HealHP = 50; // Go to a healer if under designated percent of life. Config.HealMP = 0; // Go to a healer if under designated percent of mana. Config.HealStatus = false; // Go to a healer if poisoned or cursed Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic. Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings Config.UseHP = 75; // Drink a healing potion if life is under designated percent. Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent. Config.HPBuffer = 0; // Number of healing potions to keep in inventory. Config.MPBuffer = 0; // Number of mana potions to keep in inventory. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
// Chicken settings Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent. Config.TownHP = 0; // Go to town if life is under designated percent. Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Inventory lock configuration. !!!READ CAREFULLY!!!
Config.StashGold = 100000; // Minimum amount of gold to stash.
/* Potion types for belt columns from left to right.
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
// Pickit config. Default folder is kolbot/pickit. Config.PickitFiles.push("kolton.nip"); Config.PickitFiles.push("LLD.nip"); Config.PickRange = 40; // Pick radius Config.FastPick = false; // Check and pick items between attacks Config.ManualPlayPick = false; // If set to true and D2BotMap entry script is used, will enable picking in manual play.
/* Advanced automule settings
// Additional item info log settings. All info goes to \logs\ItemLog.txt Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings Config.CainID.Enable = true; // Identify items at Cain Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain. Config.FieldID = false; // Identify items in the field instead of going to town. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Manager Item Log Screen Config.LogKeys = false; // Log keys on item viewer Config.LogOrgans = true; // Log organs on item viewer Config.LogLowRunes = true; // Log low runes (El - Dol) on item viewer Config.LogMiddleRunes = true; // Log middle runes (Hel - Mal) on item viewer Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer Config.LogLowGems = true; // Log low gems (chipped, flawed, normal) on item viewer Config.LogHighGems = true; // Log high gems (flawless, perfect) on item viewer Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences. Config.ShowCubingInfo = true; // Show cubing messages on console
// Repair settings Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
// Gambling config Config.Gamble = false; Config.GambleGoldStart = 1000000; Config.GambleGoldStop = 500000;
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids. Config.GambleItems.push("Amulet"); Config.GambleItems.push("Ring"); Config.GambleItems.push("Circlet"); Config.GambleItems.push("Coronet");
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Chipped Amethyst"]); // make FlawedAmethyst //Config.Recipes.push([Recipe.Gem, "Chipped Topaz"]); // make Flawed Topaz //Config.Recipes.push([Recipe.Gem, "Chipped Sapphire"]); // make Flawed Sapphire //Config.Recipes.push([Recipe.Gem, "Chipped Emerald"]); // make Flawed Emerald //Config.Recipes.push([Recipe.Gem, "Chipped Ruby"]); // make Flawed Ruby //Config.Recipes.push([Recipe.Gem, "Chipped Diamond"]); // make Flawed Diamond //Config.Recipes.push([Recipe.Gem, "Chipped Skull"]); // make Flawed Skull
//Config.Recipes.push([Recipe.Gem, "Flawed Amethyst"]); // make Amethyst //Config.Recipes.push([Recipe.Gem, "Flawed Topaz"]); // make Topaz //Config.Recipes.push([Recipe.Gem, "Flawed Sapphire"]); // make Sapphire //Config.Recipes.push([Recipe.Gem, "Flawed Emerald"]); // make Emerald //Config.Recipes.push([Recipe.Gem, "Flawed Ruby"]); // make Ruby //Config.Recipes.push([Recipe.Gem, "Flawed Diamond"]); // make Diamond //Config.Recipes.push([Recipe.Gem, "Flawed Skull"]); // make Skull
Config.Recipes.push([Recipe.Gem, "Amethyst"]); // make Flawless Amethyst Config.Recipes.push([Recipe.Gem, "Topaz"]); // make Flawless Topaz Config.Recipes.push([Recipe.Gem, "Sapphire"]); // make Flawless Sapphire Config.Recipes.push([Recipe.Gem, "Emerald"]); // make Flawless Emerald Config.Recipes.push([Recipe.Gem, "Ruby"]); // make Flawless Ruby Config.Recipes.push([Recipe.Gem, "Diamond"]); // make Flawless Diamond Config.Recipes.push([Recipe.Gem, "Skull"]); // make Flawless Skull
Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // make Perfect Amethyst Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // make Perfect Topaz Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // make Perfect Sapphire Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // make Perfect Emerald Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // make Perfect Ruby Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // make Perfect Diamond Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // make Perfect Skull
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Rune, "El Rune"]); // Upgrade El to Eld //Config.Recipes.push([Recipe.Rune, "Eld Rune"]); // Upgrade Eld to Tir //Config.Recipes.push([Recipe.Rune, "Tir Rune"]); // Upgrade Tir to Nef //Config.Recipes.push([Recipe.Rune, "Nef Rune"]); // Upgrade Nef to Eth //Config.Recipes.push([Recipe.Rune, "Eth Rune"]); // Upgrade Eth to Ith //Config.Recipes.push([Recipe.Rune, "Ith Rune"]); // Upgrade Ith to Tal //Config.Recipes.push([Recipe.Rune, "Tal Rune"]); // Upgrade Tal to Ral //Config.Recipes.push([Recipe.Rune, "Ral Rune"]); // Upgrade Ral to Ort //Config.Recipes.push([Recipe.Rune, "Ort Rune"]); // Upgrade Ort to Thul
//Config.Recipes.push([Recipe.Rune, "Thul Rune"]); // Upgrade Thul to Amn //Config.Recipes.push([Recipe.Rune, "Amn Rune"]); // Upgrade Amn to Sol //Config.Recipes.push([Recipe.Rune, "Sol Rune"]); // Upgrade Sol to Shael //Config.Recipes.push([Recipe.Rune, "Shael Rune"]); // Upgrade Shael to Dol //Config.Recipes.push([Recipe.Rune, "Dol Rune"]); // Upgrade Dol to Hel //Config.Recipes.push([Recipe.Rune, "Hel Rune"]); // Upgrade Hel to Io //Config.Recipes.push([Recipe.Rune, "Io Rune"]); // Upgrade Io to Lum //Config.Recipes.push([Recipe.Rune, "Lum Rune"]); // Upgrade Lum to Ko //Config.Recipes.push([Recipe.Rune, "Ko Rune"]); // Upgrade Ko to Fal //Config.Recipes.push([Recipe.Rune, "Fal Rune"]); // Upgrade Fal to Lem //Config.Recipes.push([Recipe.Rune, "Lem Rune"]); // Upgrade Lem to Pul
Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Helm //Config.Recipes.push([Recipe.Blood.Boots, "Mirrored Boots"]); // Craft Blood Boots //Config.Recipes.push([Recipe.Blood.Gloves, "Vampirebone Gloves"]); // Craft Blood Gloves //Config.Recipes.push([Recipe.Blood.Belt, "Mithril Coil"]); // Craft Blood Belt //Config.Recipes.push([Recipe.Blood.Shield, "Blade Barrier"]); // Craft Blood Shield //Config.Recipes.push([Recipe.Blood.Body, "Hellforge Plate"]); // Craft Blood Armor //Config.Recipes.push([Recipe.Blood.Amulet]); // Craft Blood Amulet //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring //Config.Recipes.push([Recipe.Blood.Weapon, "Berserker Axe"]); // Craft Blood Weapon
//Config.Recipes.push([Recipe.Caster.Helm, "Demonhead Mask"]); // Craft Caster Helm //Config.Recipes.push([Recipe.Caster.Boots, "Wyrmhide Boots"]); // Craft Caster Boots //Config.Recipes.push([Recipe.Caster.Gloves, "Bramble Mitts"]); // Craft Caster Gloves //Config.Recipes.push([Recipe.Caster.Belt, "Vampirefang Belt"]); // Craft Caster Belt //Config.Recipes.push([Recipe.Caster.Shield, "Luna"]); // Craft Caster Shield //Config.Recipes.push([Recipe.Caster.Body, "Archon Plate"]); // Craft Caster Armor //Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet //Config.Recipes.push([Recipe.Caster.Ring]); // Craft Caster Ring //Config.Recipes.push([Recipe.Caster.Weapon, "Seraph Rod"]); // Craft Caster Weapon
//Config.Recipes.push([Recipe.HitPower.Helm, "Giant Conch"]); // Craft Hit Power Helm //Config.Recipes.push([Recipe.HitPower.Boots, "Boneweave Boots"]); // Craft Hit Power Boots //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Gloves //Config.Recipes.push([Recipe.HitPower.Belt, "Troll Belt"]); // Craft Hit Power Belt //Config.Recipes.push([Recipe.HitPower.Shield, "Ward"]); // Craft Hit Power Shield //Config.Recipes.push([Recipe.HitPower.Body, "Kraken Shell"]); // Craft Hit Power Armor //Config.Recipes.push([Recipe.HitPower.Amulet]); // Craft Hit Power Amulet //Config.Recipes.push([Recipe.HitPower.Ring]); // Craft Hit Power Ring //Config.Recipes.push([Recipe.HitPower.Weapon, "Scourge"]); // Craft Hit Power Weapon | "Blunt" = All maces, rods (+50% Undead), excepting orbs
//Config.Recipes.push([Recipe.Safety.Helm, "Corona"]); // Craft Safety Helm //Config.Recipes.push([Recipe.Safety.Boots, "Myrmidon Boots"]); // Craft Safety Boots //Config.Recipes.push([Recipe.Safety.Gloves, "Ogre Gauntlets"]); // Craft Safety Gloves //Config.Recipes.push([Recipe.Safety.Belt, "Spiderweb Sash"]); // Craft Safety Belt //Config.Recipes.push([Recipe.Safety.Shield, "Monarch"]); // Craft Safety Shield //Config.Recipes.push([Recipe.Safety.Body, "Great Hauberk"]); // Craft Safety Armor //Config.Recipes.push([Recipe.Safety.Amulet]); // Craft Safety Amulet //Config.Recipes.push([Recipe.Safety.Ring]); // Craft Safety Ring //Config.Recipes.push([Recipe.Safety.Weapon, "Matriarchal Javelin"]); // Craft Safety Weapon //Config.Recipes.push([Recipe.Safety.Weapon, "Matriarchal Spear"]); // Craft Safety Weapon
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
// the cubing formula: 6 Perfect Skulls + 1 Rare Item = 1 random low quality rare item of the same type //Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
// the cubing formula: 1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 high quality new rare item of the same type //Config.Recipes.push([Recipe.Reroll.HighRare, "Diadem"]); // Reroll high rare Diadem
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Config.Runewords.push([Runeword.Insight, "Thresher", Roll.Eth]); // Make ethereal Insight Thresher Config.Runewords.push([Runeword.Insight, "Cryptic Axe", Roll.Eth]); // Make ethereal Insight Cryptic Axe //Config.Runewords.push([Runeword.Insight, "Great Poleaxe"]); // Make Insight Great Poleaxe //Config.Runewords.push([Runeword.Insight, "Giant Thresher"]); // Make Insight Giant Thresher Config.Runewords.push([Runeword.Insight, "Colossus Voulge"]); // Make Insight Colossus Voulge Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17"); // medium Insight //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17 && [enhanceddamage] >= 260 && [attackrate] >= 250"); // perfect Insight
Config.Runewords.push([Runeword.Grief, "Phase Blade"]); // Make Grief Phase Blade
//Config.Runewords.push([Runeword.Grief, "Berserker Axe"]); // Make Grief Berserker Axe
Config.KeepRunewords.push("([type] == sword || [type] == axe) # [plusmaxdamage] >= 390"); // medium Grief
//Config.KeepRunewords.push("([type] == sword || [type] == axe) # [itemfasterattackrate] >= 40 && [plusmaxdamage] >= 400"); // perfect Grief and *optional [itempiercepois] >= 25
Config.Runewords.push([Runeword.CallToArms, "Crystal Sword"]); // Make CTA Crystal Sword Config.Runewords.push([Runeword.CallToArms, "Phase Blade"]); // Make CTA Phase Blade //Config.Runewords.push([Runeword.CallToArms, "Flail"]); // Make CTA Flail //Config.KeepRunewords.push("[name] == crystalsword || [name] == phaseblade || [name] == flail # [plusskillbattlecommand] >= 3 && [plusskillbattleorders] >=3"); Config.KeepRunewords.push("[name] == crystalsword || [name] == phaseblade || [name] == flail # [plusskillbattlecommand] >= 6 && [plusskillbattleorders] >=6 && [plusskillbattlecry] >= 4"); // perfect CTA and *optional [enhanceddamage] = 290%
Config.Runewords.push([Runeword.Spirit, "Crystal Sword"]); // Make Spirit Crystal Sword
Config.Runewords.push([Runeword.Spirit, "Broad Sword"]); // Make Spirit Broad Sword
//Config.Runewords.push([Runeword.Spirit, "Battle Sword"]); // Make Spirit Battle Sword
//Config.Runewords.push([Runeword.Spirit, "Phase Blade"]); // Make Spirit Phase Blade
Config.Runewords.push([Runeword.Spirit, "Monarch", Roll.NonEth]); // Make Spirit Monarch
Config.Runewords.push([Runeword.Spirit, "Sacred Targe", Roll.NonEth]); // Make Spirit Sacred Targe
Config.Runewords.push([Runeword.Spirit, "Kurast Shield"]); // Make Spirit Kurast Shield
//Config.Runewords.push([Runeword.Spirit, "Vortex Shield"]); // Make Spirit Vortex Shield
Config.KeepRunewords.push("[type] == sword || [type] == shield || [type] == auricshields # [fcr] == 35"); // middle spirit
//Config.KeepRunewords.push("[type] == sword || [type] == shield || [type] == auricshields # [fcr] == 35") && [maxmana] >= 112 && [itemabsorbmagic] >=8; // perfect spirit
//Config.Runewords.push([Runeword.Prudence, "Sacred Armor", Roll.Eth]); // Make ethereal Prudence Sacred Armor //Config.KeepRunewords.push("[type] == Armor # [enhanceddefense] == 170 && [fireresist] == 35");
// Public game options
// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET // LocalChat messages will only be visible on clients running on the same PC Config.LocalChat.Enabled = false; // enable the LocalChat system Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2 Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)
// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals. // If set on true, it simply parties. Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable.
// Party message settings. Each setting represents an array of messages that will be randomly chosen. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"] Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"] Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"] Config.ShitList = false; // Blacklist hostile players so they don't get invited to party. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config Config.AutoMap = true; // Set to true to open automap at the beginning of the game. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point) Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before. Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached. Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes. Config.OpenChests = false; // Open chests. Controls key buying. Config.MiniShopBot = true; // Scan items in NPC shops. Config.PacketShopping = false; // Use packets to shop. Improves shopping speed. Config.TownCheck = false; // Go to town if out of potions Config.LogExperience = false; // Print experience statistics in the manager. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds. Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat
// Shrine Scanner - scan for shrines while moving. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt Config.ScanShrines = [];
// MF Switch Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.
// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty) Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II
// Fastmod config Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting. Config.WaypointMenu = true;
// Anti-hostile config Config.AntiHostile = false; // Enable anti-hostile Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1 Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic". // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison" Config.SkipImmune = []; // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots". // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted" Config.SkipEnchant = []; // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it. Config.SkipAura = []; // Uncomment the following line to always attempt to kill these bosses despite immunities and mods Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
/* Attack config
// Low mana skills - these will be used if main skills can't be cast. Config.LowManaSkill[0] = -1; // Timed low mana skill. Config.LowManaSkill[1] = -1; // Untimed low mana skill.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Config.NoTele = false; // Restrict char from teleporting. Useful for low level/low mana chars Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger. Config.DodgeRange = 15; // Distance to keep from monsters. Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge. Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
// Clear while traveling during bot scripts // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, // all areas will be cleared using the specified range and spectype Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.ClearPath = { Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas Range: 30, // Range to clear while traveling Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all };
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
said pastebin.com .... is much easier to read than pasting in chat
and the first thing i see is your running autosmurf thats why they dont follow leader leader is teleporting thru their waiting on her tps
Leader : Sorceress.AbC
Follower: Barbarian.BcD
Paladin.CdE
Sorceress.DeF
_BaseConfigFile
as i said your only running autosmurf.js the rest of the party will wait on the leader to give them the tp to complete quests if you want them all to follow run other scripts
Can you send me a well cconfigured bot to follow the leader? my e-mail is Hatmud1971@gmail.com. Thank you.
Bro, you gotta at least try to configure it yourself or you will never have the knowledge to fix it if something goes awry.
Followers don't follow the leader all the time, only before the bosses. Could followers be made to follow the leader all the time?