Is it possible to add some delay before/after script run?
Because "somewhy" when I use Team MF and run multiple MFHelpers, helper sometimes (if talk about Diablo/Baal-run) changes/skips script too fast and fails run.
Little explanation about "multiple MFHelpers":
I'm talking not about big party with "multiple MFHelpers", but about 1 MFHelper that starts mutiple MFHelper scripts one after another.
For example: We have MFHelper that did with MFLeader runs through act1--act3 locations (it was MFHelper1), after that, when MFLeader starts Diablo script, MFHelper starts DiabloHelper script, but MFHelper doesn't wait untill MFLeader open TP in CS and (MFHelper) starts next MFHelper script (MFHelper2) -- so MFHelper can't do Diablo run with regular MFHelper script, it should be DiabloHelper script.
Is it possible to add some delay before/after script run? Because "somewhy" when I use Team MF and run multiple MFHelpers, helper sometimes (if talk about Diablo/Baal-run) changes/skips script too fast and fails run.
Little explanation about "multiple MFHelpers": I'm talking not about big party with "multiple MFHelpers", but about 1 MFHelper that starts mutiple MFHelper scripts one after another. For example: We have MFHelper that did with MFLeader runs through act1--act3 locations (it was MFHelper1), after that, when MFLeader starts Diablo script, MFHelper starts DiabloHelper script, but MFHelper doesn't wait untill MFLeader open TP in CS and (MFHelper) starts next MFHelper script (MFHelper2) -- so MFHelper can't do Diablo run with regular MFHelper script, it should be DiabloHelper script.