Open Apocalypse-88 opened 4 years ago
Not sure.
But in ...\KolBot\D2BS\KolBot\Libs\Common\Attacks\Druid.js
case 245: // Tornado
if (Math.round(getDistance(me, unit)) > Skill.getRange(timedSkill) || checkCollision(me, unit, 0x4)) {
if (!Attack.getIntoPosition(unit, Skill.getRange(timedSkill), 0x4)) {
return 0;
}
}
You probably can try to change to someting like this:
case 245: // Tornado
if (Math.round(getDistance(me, unit)) > Skill.getRange(timedSkill) || checkCollision(me, unit, 0x4)) {
if (!Attack.getIntoPosition(unit, 4, 0x4)) {
return 0;
}
}
Or maybe you should edit Attack.js.
I'm sure someone knows this..