Open fromanm1 opened 6 years ago
just set it to cast hammers @ imunes it will kill all the skellys and ur merc can get the champs still not perfect but it works ok
I tried that too, but is the same problem, it keep teleporting to kill the skellys and the merc can't kill the immunes.
so fat I get to this. it works pretty well
I managed to stand still while attacking achmel and his friends, it stays in the middle and cast holy bolt to immunes.
this is the code. (is very rudimentary, but it works, don't laugh :P
add this to your char config:
Config.CastStatic = 0; // Cast static until the target is at designated life percent. 100 = disabled.
Config.StaticList = ["achmel the cursed", "unraveler", "horadrim ancient", 103, 668];
and add this before "// Low mana skill" on file: kolbot/libs/common/Attacks/Paladin.js
// Static
if (Config.CastStatic < 100 && me.getSkill(101, 1) && Attack.checkResist(unit, "lightning") && Config.StaticList.some(
function (id) {
if (unit) {
switch (typeof id) {
case "number":
if (unit.classid && unit.classid === id) {
return true;
}
break;
case "string":
if (unit.name && unit.name.toLowerCase() === id.toLowerCase()) {
return true;
}
break;
default:
throw new Error("Bad Config.StaticList settings.");
}
}
return false;
}
) && Math.round(unit.hp * 100 / unit.hpmax) > Config.CastStatic) {
staticRange = Math.floor((me.getSkill(101, 1) + 4) * 2 / 3);
while (!me.dead && Math.round(unit.hp * 100 / unit.hpmax) > Config.CastStatic && Attack.checkMonster(unit)) {
if (getDistance(me, unit) > staticRange || checkCollision(me, unit, 0x4)) {
if (!Attack.getIntoPosition(unit, staticRange, 0x4)) {
return false;
}
}
Pather.moveToUnit(unit);
if (!this.doCast(unit, Config.AttackSkill[5], Config.AttackSkill[6])) {
break;
}
}
}
hope this helps everyone!
My way of doing this was simple.... Natures Peace.
Hdin kills skeles, they can't be revived therefore paladin doesn't go crazy killing them over and over. Merc kills wave 2 on his own really fast (pally stands there with con aura turned on merc does 10k)
wave 2 takes about 1~2 min
my merc with insight does 8.5k damage. my holy bolt does 2k
the second wave is 35 seconds average with my method ;)
Have you tried telestomp? I noticed it is only in the sorc config, but I think it actually works with all characters.
I tried that, same thing, dont stop teleporting and merc cant kill the immunes.
it's already solved.
I have another question guys. I just downloaded the kolbot and it seems to work fine until it gets the to the boss.. it finds the boss then just goes back to town and tele to the next boss without actually killing anything.
try using smite and concentration as attack vs magic immunes...that way hdin won't tele around so much....works very well for me :)
I used your solution that you figured out. It works pretty well, but I hope it doesnt interfere with anything in the future. Let me know if you ever found a cleaner resolution to this problem, I will be looking too.
This comes up first page on a google search for this problem so I'm sure info here would be useful to others.
Also, my first attempts at getting a quicker kill on wave 2 was putting cannot be frozen on my merc and altering the skills I was using vs immunity. When frozen he is so slow I wasn't sure my other item was really adding the damage when it counted most. Together with your solution, and using holy bolt, gett the paladin to stand close to the group, I am killing wave 2 much quicker.
Hi guys - im having some issues here. Im getting an error with the workaround that Fromam1 postet. It actually works, as intended but I get a warning message. On this line:
"staticRange = Math.floor((me.getSkill(101, 1) + 4) * 2 / 3);"
The error message is this: https://i.imgur.com/jJR9XFq.png STRICT warning 156 - File(kolbot/libs/common/attacks/paladin.js:78) Assignment to undeclared variable staticRange
What have I done wrong?
be careful with spaces, try to copy/paste instead of write the code.
be careful with spaces, try to copy/paste instead of write the code.
I have done that exactly, but the code is still looking a bit different than the one from my soso attack file - like the pala one is moved in to the right a bit more?
be careful with spaces, try to copy/paste instead of write the code.
Dude? Can you help?
be careful with spaces, try to copy/paste instead of write the code.
Dude? Can you help?
Hey so I know this is like 1 year plus years old now but I was having this issue, and using the fix posted here, also got your error message, STRICT warning 156
I did some more poking around and found this #1396 issue about opening chests, they had the same STRICT warning 156
I have little to no coding experience so i guess some terminology was missed here
I tried and tested this myself and the STRICT error is gone
following the format in the issue #1396
staticRange = Math.floor((me.getSkill(101, 1) + 4) * 2 / 3);
Should be
let staticRange = Math.floor((me.getSkill(101, 1) + 4) * 2 / 3);
the term 'let' gets accepted by notepad++ (turns green) and the error goes away
hope this helps anyone still trying to solve
You are aware that the game has a stand still button right? Just tell your bot to press left shift during hammer casting.
there is a way to stand still while attacking a immune?
hi guys, first, thanks for this amazing tool, I'm having a lot of fun with this.
to the problem.
this happens always my hammerdin attacks a magic immune monster, but it doesn't bothers me, except on the second wave of baal runs. I have the holy bolt configured to attack magic immunes, and it works, but the holy bolt hits a lot less than my merc and my paladiin is always teleporting all over the place and does't leave the merc do his job. Also, many times the merc goes between my paladin and the monster and holy bolt hits him instead the monster.
so, there is a way to stand still over the throne or in the same place it waits for a new weve and shoot holy bolts from there but without jumping arround and let the merc work?
PS: I also tried enabling telestomp, sometimes is better, sometimes not, but when I pause the bot and stand still and manually attack with holy bolt it's a LOT quicker.
greetings!