Upon entering a game the bot creates, it moves to a waypoint like it's about to start the run, but then disconnects from battle.net. It will try to remake a game, but is put in a queue before it can make one. It repeats from there.
Here is my char config, and the preset is just the standard leader script.
To comment out something, put // in front of that line
!!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
*/
function LoadConfig() {
/* Sequence config
Set to true if you want to run it, set to false if not.
If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
*/
// User addon script. Read the description in libs/bots/UserAddon.js
Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
Scripts.BattleOrders = false;
Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
// Team MF system
Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
// act 2
Scripts.Radament = false;
Scripts.Coldworm = false;
Config.Coldworm.KillBeetleburst = false;
Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
Scripts.AncientTunnels = false;
Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
Config.AncientTunnels.KillDarkElder = false;
Scripts.Summoner = true;
Config.Summoner.FireEye = false;
Scripts.Tombs = false;
Scripts.Duriel = false;
// act 3
Scripts.Stormtree = false;
Scripts.KurastTemples = false;
Scripts.Icehawk = false;
Scripts.Endugu = false;
Scripts.Travincal = true;
Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
Scripts.Mephisto = true;
Config.Mephisto.MoatTrick = false;
Config.Mephisto.KillCouncil = false;
Config.Mephisto.TakeRedPortal = true;
// act 4
Scripts.OuterSteppes = false;
Scripts.Izual = false;
Scripts.Hephasto = false;
Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
Scripts.FastDiablo = false;
Scripts.Diablo = true;
Config.Diablo.Entrance = true; // Start from entrance
Config.Diablo.SealWarning = "Leave the seals alone!";
Config.Diablo.EntranceTP = "Entrance TP up";
Config.Diablo.StarTP = "Star TP up";
Config.Diablo.DiabloMsg = "Diablo";
Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
// act 5
Scripts.Pindleskin = false;
Config.Pindleskin.UseWaypoint = false;
Config.Pindleskin.KillNihlathak = true;
Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
Scripts.Nihlathak = true;
Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
Scripts.Eldritch = false;
Config.Eldritch.OpenChest = true;
Config.Eldritch.KillShenk = true;
Config.Eldritch.KillDacFarren = true;
Scripts.Eyeback = false;
Scripts.SharpTooth = false;
Scripts.ThreshSocket = false;
Scripts.Abaddon = false;
Scripts.Frozenstein = false;
Config.Frozenstein.ClearFrozenRiver = true;
Scripts.Bonesaw = false;
Config.Bonesaw.ClearDrifterCavern = false;
Scripts.Snapchip = false;
Config.Snapchip.ClearIcyCellar = true;
Scripts.Worldstone = false;
Scripts.Baal = true;
Config.Baal.HotTPMessage = "Hot TP!";
Config.Baal.SafeTPMessage = "Safe TP!";
Config.Baal.BaalMessage = "Baal!";
Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
/* ### leeching section ###
Unless stated otherwise, leader's character name isn't needed on order to run.
Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
*/
Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
Scripts.BaalHelper = false;
Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
// special scripts
Scripts.WPGetter = false; // Get missing waypoints
Scripts.GetKeys = false; // Hunt for T/H/D keys
Scripts.OrgTorch = false;
Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
Config.Rusher.Radament = false; // Do Radament quest.
Config.Rusher.LamEsen = false; // Do Lam Esen quest.
Config.Rusher.Izual = false; // Do Izual quest.
Config.Rusher.Shenk = false; // Do Shenk quest.
Config.Rusher.Anya = false; // Do Anya quest.
Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g
Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
Config.Rushee.Quester = false; // Enter portals and get quest items.
Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
Scripts.Enchant = false;
Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
Config.Enchant.GameLength = 20; // Game length in minutes
Scripts.IPHunter = false;
Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
// Supported NPCs: Akara, Elzix, Fara, Drognan, Ormus, Asheara, Anya. Multiple NPCs are also supported, example: ["Elzix", "Fara"]
// Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
Config.ShopBot.ShopNPC = "Anya";
// Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
Config.ShopBot.ScanIDs = [];
Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt
Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
// Guest scripts
// Baal Assistant by YourGreatestMember
Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
// Town settings
Config.HealHP = 50; // Go to a healer if under designated percent of life.
Config.HealMP = 0; // Go to a healer if under designated percent of mana.
Config.HealStatus = false; // Go to a healer if poisoned or cursed
Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings
Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent.
Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
// Chicken settings
Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.
Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
Config.TownHP = 0; // Go to town if life is under designated percent.
Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
Set rejuvenation columns to 0, because they can't be bought.
*/
Config.MinColumn[0] = 3;
Config.MinColumn[1] = 3;
Config.MinColumn[2] = 0;
Config.MinColumn[3] = 0;
// Pickit config. Default folder is kolbot/pickit.
Config.PickitFiles.push("kolton.nip");
Config.PickitFiles.push("LLD.nip");
Config.PickRange = 40; // Pick radius
Config.FastPick = false; // Check and pick items between attacks
// Additional item info log settings. All info goes to \logs\ItemLog.txt
Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings
Config.CainID.Enable = true; // Identify items at Cain
Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
Config.FieldID = false; // Identify items in the field instead of going to town.
Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs
Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Repair settings
Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
Config.GambleItems.push("Amulet");
Config.GambleItems.push("Ring");
Config.GambleItems.push("Circlet");
Config.GambleItems.push("Coronet");
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
*/
Config.Cubing = false; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
//Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
//Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
//Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
//Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
//Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
//Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
//Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
//Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
//Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
//Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
//Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
//Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
//Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
*/
//Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
//Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
//Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
//Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
*/
Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
//Config.Runewords.push([Runeword.Insight, "Thresher"]); // Make Insight Thresher
//Config.Runewords.push([Runeword.Insight, "Cryptic Axe"]); // Make Insight Cryptic Axe
// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
// Party message settings. Each setting represents an array of messages that will be randomly chosen.
// $name, $level, $class and $killer are replaced by the player's name, level, class and killer
Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config
Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
Config.OpenChests = false; // Open chests. Controls key buying.
Config.MiniShopBot = true; // Scan items in NPC shops.
Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
Config.TownCheck = false; // Go to town if out of potions
Config.LogExperience = false; // Print experience statistics in the manager.
Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
// Shrine Scanner - scan for shrines while moving.
// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
Config.ScanShrines = [];
// MF Switch
Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
// Fastmod config
Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
Config.WaypointMenu = false; // Set to true for Single and private realms
// Anti-hostile config
Config.AntiHostile = false; // Enable anti-hostile
Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config
Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config
// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
Config.SkipImmune = [];
// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
Config.SkipEnchant = [];
// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
Config.SkipAura = [];
/* Attack config
To disable an attack, set it to -1
Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
*/
Config.AttackSkill[0] = 117; // Preattack skill.
Config.AttackSkill[1] = 112; // Primary skill to bosses.
Config.AttackSkill[2] = 113; // Primary aura to bosses
Config.AttackSkill[3] = 112; // Primary skill to others.
Config.AttackSkill[4] = 113; // Primary aura to others.
Config.AttackSkill[5] = 112; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 113; // Secondary aura.
// Low mana skills - these will be used if main skills can't be cast.
Config.LowManaSkill[0] = -1; // Low mana skill.
Config.LowManaSkill[1] = -1; // Low mana aura.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Multiple entries are separated by commas
*/
Config.CustomAttack = {
//"Monster Name": [-1, -1]
};
Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config
Config.AvoidDolls = false; // Try to attack Soul Killers from a greater distance with hammerdins.
Config.Vigor = true; // Swith to Vigor when running
Config.Charge = true; // Use Charge when running
Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
// template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = true; // Allows script to print messages in console
Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
// logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
// It automatically enables Config.AutoBuild.Verbose
}
Upon entering a game the bot creates, it moves to a waypoint like it's about to start the run, but then disconnects from battle.net. It will try to remake a game, but is put in a queue before it can make one. It repeats from there.
Here is my char config, and the preset is just the standard leader script.
// Paladin config file
/* Brief instructions:
function LoadConfig() { /* Sequence config
If you want to change the order of the scripts, just change the order of their lines by using cut and paste. */
// User addon script. Read the description in libs/bots/UserAddon.js Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
// Battle orders script - Use this for 2+ characters (for example BO barb + sorc) Scripts.BattleOrders = false; Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
// Team MF system Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
// Boss/area scripts
// act 1 Scripts.Corpsefire = false; Config.Corpsefire.ClearDen = false; Scripts.Mausoleum = false; Config.Mausoleum.KillBloodRaven = false; Config.Mausoleum.ClearCrypt = false; Scripts.Rakanishu = false; Config.Rakanishu.KillGriswold = true; Scripts.UndergroundPassage = false; Scripts.Coldcrow = false; Scripts.Tristram = false; Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Pit = true; Config.Pit.ClearPit1 = true; Scripts.Treehead = false; Scripts.Smith = false; Scripts.BoneAsh = false; Scripts.Countess = true; Config.Countess.KillGhosts = false; Scripts.Andariel = true; Scripts.Cows = false;
// act 2 Scripts.Radament = false; Scripts.Coldworm = false; Config.Coldworm.KillBeetleburst = false; Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels Scripts.AncientTunnels = false; Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City Config.AncientTunnels.KillDarkElder = false; Scripts.Summoner = true; Config.Summoner.FireEye = false; Scripts.Tombs = false; Scripts.Duriel = false;
// act 3 Scripts.Stormtree = false; Scripts.KurastTemples = false; Scripts.Icehawk = false; Scripts.Endugu = false; Scripts.Travincal = true; Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Mephisto = true; Config.Mephisto.MoatTrick = false; Config.Mephisto.KillCouncil = false; Config.Mephisto.TakeRedPortal = true;
// act 4 Scripts.OuterSteppes = false; Scripts.Izual = false; Scripts.Hephasto = false; Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only. Scripts.FastDiablo = false; Scripts.Diablo = true; Config.Diablo.Entrance = true; // Start from entrance Config.Diablo.SealWarning = "Leave the seals alone!"; Config.Diablo.EntranceTP = "Entrance TP up"; Config.Diablo.StarTP = "Star TP up"; Config.Diablo.DiabloMsg = "Diablo"; Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
// act 5 Scripts.Pindleskin = false; Config.Pindleskin.UseWaypoint = false; Config.Pindleskin.KillNihlathak = true; Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Nihlathak = true; Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Eldritch = false; Config.Eldritch.OpenChest = true; Config.Eldritch.KillShenk = true; Config.Eldritch.KillDacFarren = true; Scripts.Eyeback = false; Scripts.SharpTooth = false; Scripts.ThreshSocket = false; Scripts.Abaddon = false; Scripts.Frozenstein = false; Config.Frozenstein.ClearFrozenRiver = true; Scripts.Bonesaw = false; Config.Bonesaw.ClearDrifterCavern = false; Scripts.Snapchip = false; Config.Snapchip.ClearIcyCellar = true; Scripts.Worldstone = false; Scripts.Baal = true; Config.Baal.HotTPMessage = "Hot TP!"; Config.Baal.SafeTPMessage = "Safe TP!"; Config.Baal.BaalMessage = "Baal!"; Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found. Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
/* ### leeching section ###
Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper) Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"]; Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill. Scripts.TravincalLeech = false; // Enters portal at back of Travincal. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader. Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner. Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot Scripts.BaalHelper = false; Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
// special scripts Scripts.WPGetter = false; // Get missing waypoints Scripts.GetKeys = false; // Hunt for T/H/D keys Scripts.OrgTorch = false; Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible) Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn. Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game). Config.Rusher.Radament = false; // Do Radament quest. Config.Rusher.LamEsen = false; // Do Lam Esen quest. Config.Rusher.Izual = false; // Do Izual quest. Config.Rusher.Shenk = false; // Do Shenk quest. Config.Rusher.Anya = false; // Do Anya quest. Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader Config.Rushee.Quester = false; // Enter portals and get quest items. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key Scripts.Questing = false; // solves missing quests (skill/stat+shenk) Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them Scripts.Enchant = false; Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions Config.Enchant.GameLength = 20; // Game length in minutes Scripts.IPHunter = false; Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64] Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits. // Supported NPCs: Akara, Elzix, Fara, Drognan, Ormus, Asheara, Anya. Multiple NPCs are also supported, example: ["Elzix", "Fara"] // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs. Config.ShopBot.ShopNPC = "Anya"; // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt Config.ShopBot.ScanIDs = []; Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped. Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
// Guest scripts
// Baal Assistant by YourGreatestMember Scripts.BaalAssistant = false; // Used to leech or help in baal runs. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait... Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage) Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?) Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?) Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
// Town settings Config.HealHP = 50; // Go to a healer if under designated percent of life. Config.HealMP = 0; // Go to a healer if under designated percent of mana. Config.HealStatus = false; // Go to a healer if poisoned or cursed Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic. Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings Config.UseHP = 75; // Drink a healing potion if life is under designated percent. Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent. Config.HPBuffer = 0; // Number of healing potions to keep in inventory. Config.MPBuffer = 0; // Number of mana potions to keep in inventory. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
// Chicken settings Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent. Config.TownHP = 0; // Go to town if life is under designated percent. Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Inventory lock configuration. !!!READ CAREFULLY!!!
If you don't change the default values, the bot won't stash items. */ Config.Inventory[0] = [0,0,1,1,1,1,1,1,1,1]; Config.Inventory[1] = [0,0,1,1,1,1,1,1,1,1]; Config.Inventory[2] = [0,0,0,1,1,1,1,1,1,1]; Config.Inventory[3] = [0,0,0,1,1,1,1,1,1,1];
Config.StashGold = 100000; // Minimum amount of gold to stash.
/* Potion types for belt columns from left to right.
Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv") */ Config.BeltColumn[0] = "hp"; Config.BeltColumn[1] = "mp"; Config.BeltColumn[2] = "rv"; Config.BeltColumn[3] = "rv";
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
Set rejuvenation columns to 0, because they can't be bought. */ Config.MinColumn[0] = 3; Config.MinColumn[1] = 3; Config.MinColumn[2] = 0; Config.MinColumn[3] = 0;
// Pickit config. Default folder is kolbot/pickit. Config.PickitFiles.push("kolton.nip"); Config.PickitFiles.push("LLD.nip"); Config.PickRange = 40; // Pick radius Config.FastPick = false; // Check and pick items between attacks
// Additional item info log settings. All info goes to \logs\ItemLog.txt Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings Config.CainID.Enable = true; // Identify items at Cain Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain. Config.FieldID = false; // Identify items in the field instead of going to town. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Repair settings Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
// Gambling config Config.Gamble = false; Config.GambleGoldStart = 1000000; Config.GambleGoldStop = 500000;
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids. Config.GambleItems.push("Amulet"); Config.GambleItems.push("Ring"); Config.GambleItems.push("Circlet"); Config.GambleItems.push("Coronet");
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes. */ Config.Cubing = false; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
//Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all. */ //Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher //Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe //Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor //Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them */ Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
//Config.Runewords.push([Runeword.Insight, "Thresher"]); // Make Insight Thresher //Config.Runewords.push([Runeword.Insight, "Cryptic Axe"]); // Make Insight Cryptic Axe
//Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
//Config.Runewords.push([Runeword.Spirit, "Monarch"]); // Make Spirit Monarch //Config.Runewords.push([Runeword.Spirit, "Sacred Targe"]); // Make Spirit Sacred Targe
//Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
// Public game options
// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals. Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable // Party message settings. Each setting represents an array of messages that will be randomly chosen. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"] Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"] Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"] Config.ShitList = false; // Blacklist hostile players so they don't get invited to party. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config Config.AutoMap = false; // Set to true to open automap at the beginning of the game. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point) Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before. Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached. Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node. Config.OpenChests = false; // Open chests. Controls key buying. Config.MiniShopBot = true; // Scan items in NPC shops. Config.PacketShopping = false; // Use packets to shop. Improves shopping speed. Config.TownCheck = false; // Go to town if out of potions Config.LogExperience = false; // Print experience statistics in the manager. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
// Shrine Scanner - scan for shrines while moving. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt Config.ScanShrines = [];
// MF Switch Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable. Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
// Fastmod config Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting. Config.WaypointMenu = false; // Set to true for Single and private realms
// Anti-hostile config Config.AntiHostile = false; // Enable anti-hostile Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1 Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic". // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison" Config.SkipImmune = []; // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots". // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted" Config.SkipEnchant = []; // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it. Config.SkipAura = [];
/* Attack config
Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM */ Config.AttackSkill[0] = 117; // Preattack skill. Config.AttackSkill[1] = 112; // Primary skill to bosses. Config.AttackSkill[2] = 113; // Primary aura to bosses Config.AttackSkill[3] = 112; // Primary skill to others. Config.AttackSkill[4] = 113; // Primary aura to others. Config.AttackSkill[5] = 112; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = 113; // Secondary aura.
// Low mana skills - these will be used if main skills can't be cast. Config.LowManaSkill[0] = -1; // Low mana skill. Config.LowManaSkill[1] = -1; // Low mana aura.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Multiple entries are separated by commas */ Config.CustomAttack = { //"Monster Name": [-1, -1] };
Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config Config.AvoidDolls = false; // Try to attack Soul Killers from a greater distance with hammerdins. Config.Vigor = true; // Swith to Vigor when running Config.Charge = true; // Use Charge when running Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions ) Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing // template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = true; // Allows script to print messages in console Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log // It automatically enables Config.AutoBuild.Verbose }