Closed rewin123 closed 1 month ago
This bug causes the stencil fragment shader to be invalid when the outline mode has been set to OutlineMode::RealVertex
. As a workaround and in any case, you may wish to consider if this is the right setting for you.
Fixed by 664be88b17407383d18b972498ce69094518fd48. I will make a minor release shortly.
Working. Thanks! 😄
Fix released in 0.8.1.
Main branch (commit)