Closed pinkponk closed 1 year ago
The joints in the model seems a likely cause. They are normally handled in the shader using extra vertex attributes, which is not the case for the outline shader.
I've been short of free time recently (apols for the delay in replying), but I will look into this as soon as I'm able.
Fixed in 0.2.4.
Love it thanks!
Using the Fox.glb model: https://github.com/bevyengine/bevy/tree/latest/assets/models/animated
Causes
Can it have something to do with it being animated? I did try adding: AutoGenerateOutlineNormalsPlugin but no luck