Closed Lrflx closed 4 years ago
Hi! It seems the application is unable to initialize fullscreen exclusive mode on your system for some reason, so instead of crashing it just reverts to default borderless window. This could be caused by numerous factors - things like driver bug, some GPU vendor specific overlays running in the background, some other software installed on the system or even the way fullscreen mode is handled by the application itself. I'm unable to reproduce this on any system I own, so I can't pinpoint the exact cause of this.
Btw, eventually I tested it a bit more and it seems exclusive fullscreen will work, but only with vsync enabled ingame, with it disabled it always falls back to borderless, maybe it's a vulkan thing, don't know for sure
It's the driver's role to decide whether FS exclusive will be enabled or not, like I said - a number of factors can be involved and it's not guaranteed that it will work every time.
Hi,
When I try to put the game into exclusive fullscreen it reverts back and shows in console:
vkQuake2 v1.5.3
Vulkan API: 1.2 Header version: 141 Devices found:
0: GeForce GTX 1080 Ti
Using device #0: deviceName: GeForce GTX 1080 Ti resolution: 3840x2160 fullscreen (MSAAx8) driverVersion: 452.6.0 (0x71018000) apiVersion: 1.2.133 deviceID: 6918 vendorID: 0x10DE (NVIDIA) deviceType: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU gfx/present/transfer: 0/0/1 Present mode: VK_PRESENT_MODE_MAILBOX_KHR Swapchain image format: 44 Swapchain image count: 3 Supported present modes: VK_PRESENT_MODE_FIFO_KHR VK_PRESENT_MODE_FIFO_RELAXED_KHR VK_PRESENT_MODE_MAILBOX_KHR VK_PRESENT_MODE_IMMEDIATE_KHR Enabled extensions: VK_KHR_surface VK_KHR_win32_surface VK_KHR_get_surface_capabilities2 VK_KHR_get_physical_device_properties2 VK_EXT_full_screen_exclusive Enabled layers: Fullscreen Exclusive Mode acquisition error: VK_ERROR_INITIALIZATION_FAILED - reverting to borderless windowed mode. QVk_EndFrame(): received VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT after vkQueuePresentKHR - attempting to reacquire in next frame. Shutting down Vulkan
Please tell me if there is any other info I may provide