kondrak / vkQuake2

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
GNU General Public License v2.0
896 stars 91 forks source link

umm dont use r1 code #119

Closed xboxownzuall closed 3 years ago

xboxownzuall commented 3 years ago

Please stop using r1 quake 2 code base it's complete garbage, use the games default 3.20 code base this is exactly why the rocket's lighting color isnt correct and the games machine gun muzzleflash is broken without v sync because it's broken in r1 and it remains broken in yamagi because you built this thing off sucky r1 quake 2 man lol JUST STOP!

vulkan quake 2 by kondrak is built off 3.20's code base and that's why the rockets lighting is rendered the correct color and the muzzleflash for the machine gun renderers properly even without v sync.

xboxownzuall commented 3 years ago

https://steamcommunity.com/app/2320/discussions/0/1471967615888972848/

Check this you can use any modern res even with quake 2 3.20 lol, guess what the machine guns muzzle flash renderers properly without v sync, how can you say you fixed a bunch of bugs when the damn lighting wont even render properly? More like r1 quake 2 broke stuff it didnt fix anything, i've come to realization q2pro and yamagi both use r1 code base and that's why the muzzleflash is broken with the machine gun.

I do like that yamagi supports high res textures or http downloads, but the muzzleflash being broken without v sync makes me not even want to use yamagi man just reality.

Even kmquake 2 renders the muzzleflash properly because it's not built off broken ass r1 code base.

xboxownzuall commented 3 years ago

See this is the correct lighting for rocket tho.

https://imgur.com/a/Nbmm6zS

https://imgur.com/a/9RLRETV

kondrak commented 3 years ago

I think you posted that in the wrong project, so closing this.