kondrak / vkQuake2

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
GNU General Public License v2.0
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[macos] It seems all mods/mappacks lack custom weapons/features. #137

Closed idchlife closed 3 years ago

idchlife commented 3 years ago

Hello! I compiled everything for macos via command line. Then I copied all the default and mods directories from other installation of quake 2. Unfortunately, all modifications work just like Quake 2 map packs. No custom monsters, weapons and sometimes even elevators (they seem to have custom coding or something).

Maybe I need to compile something else for all the modifications?

kondrak commented 3 years ago

Not sure how to help you here, since I don't know which mod we're talking about. How do you start the game from cmd?

idchlife commented 3 years ago

@kondrak ./quake2 +set game rogue

I suspect that all modifications need additional compilations for macOS for some kind of .dll/.so files but I can't seem to learn how to do that... Am I looking in the right direction?

kondrak commented 3 years ago

Looks fine - are you sure you have relevant .pak files in the rogue directory? The .so files are built automatically with the rest of the game, so no need to add anything new here.

idchlife commented 3 years ago

@kondrak looks fine... There is no .so file though...

image

Maybe my workflow was wrong? First I built vkQuake2 via command line, then after I copied all needed files into the rogue/xatrix etc directories.

idchlife commented 3 years ago

NVM. I should've definetely first copy files for mods, then build. Everything is fine now! Thank you!