Closed suLac4ever closed 1 year ago
Hi! You're right, this is not implemented - it's the legacy behavior from the original code. I'll leave this issue open, maybe someone who actually has time to do it can tackle it and submit a PR!
I'd given this some thought and decided to close the issue - the scope of change would be too big and beyond of what this project was all about from the start - if you need uncapped FPS, I'd suggest trying Yamagi Quake 2 or some other project that is still actively maintained. :)
I discovered your source port for QUake 2 today and I love it! Especially the option to disable texture filtering to get a nice pixelated look is beautiful. I also love the simplicity and portability of this port and everything works as expected (even mods and addons).
The only thing I couldn't figure out to to, was, how to uncap or change the framerate cap from the stock 83 fps. I tried every one of the following known commands: https://www.pcgamingwiki.com/wiki/Quake_II#Frame_rate_.28FPS.29 ... as well as "vk_maxfps" as a random guess.
Is this something, which just isn't implemented yet or is there a custom command for doing that in you port? (If not, is there a chance you will implement such an option in the future?)
Thanks in advance! :)