Hi,
I have a problem when a player walk on the stairs is detected as "SPECTATE"
here is my config:
#Move controls player movement.
move:
enabled: true
#Should AAC check players asynchronously?
#Default: false
async: false
#What's the maximum amount that a single violation should be able to add to a player's VL?
#Default: 500
max_vl_increment: 430
#How many simulations should AAC carry forward from the previous movement?
#Default: 3
simulation_limit: 3
#Control how AAC checks movements in general:
normal:
#How lenient should AAC be when checking?
#Default: 0.001
tolerance: 0.024
#How lenient should AAC be when a player is being pushed by another entity?
#Default: 0.1
bumping: 0.11
#How much should a move violation of this type contribute to a player's overall VL?
#Default: 1.0
weight: 1.7
#Control how AAC checks movements in water:
water:
#How lenient should AAC be when checking?
#Default: 0.001
tolerance: 0.017
#How fast should players be able to move with riptide?
#Default: 4.2
riptide_speed: 4.2
#How much should AAC allow flowing water to accelerate a player?
#Default: 0.1
flowing: 0.19
#How much should AAC allow bubble columns to accelerate a player?
#Default: 1.8
bubble_column: 1.8
#How lenient should AAC be when a player is around boats?
#Default: 0.6
boat: 0.6
#How much should a move violation of this type contribute to a player's overall VL?
#Default: 1.0
weight: 1.3
#Control how AAC checks movements while using the elytra:
elytra:
#How lenient should AAC be when checking?
#Default: 0.001
tolerance: 0.001
#How quickly should players be able to travel when rocket boosting with an elytra?
#Default: 2.0
rocket_speed: 2.0
#How much should a move violation of this type contribute to a player's overall VL?
#Default: 0.6
weight: 0.7
#Control how AAC checks movements when on a vehicle:
vehicle:
#How lenient should AAC be when checking?
#Default: 0.001
tolerance: 0.001
#How much should a move violation of this type contribute to a player's overall VL?
#Default: 0.2
weight: 0.3
#Control how AAC checks skipped movements:
skipped:
#How lenient should AAC be when checking?
#Default: 0.03
tolerance: 0.037
#How long must a movement be for AAC to use timer checking?
#Default: 0.1
min_length: 0.1
#Control how AAC checks movement when velocity is applied:
velocity:
#Should AAC check for anti-velocity?
#Default: true
enabled: true
#How long should AAC wait for a player to send the correct velocity?
#Default: 12
wait_ticks: 12
#Should AAC check players who remain entirely stationary?
#Default: true
check_stationary: true
#How much should AAC add to a player's VL if they ignore velocity?
#Default: 100
vl_increment: 180
#Control how the violation level decays over time:
decay:
#Default: 1
interval: 2
#Default: 20
delay: 20
#Default: 1
amount: 1
#Control how AAC mitigates a cheater's actions:
mitigation:
#Default: true
enabled: true
#Default: 250
min_vl: 370
Hi, I have a problem when a player walk on the stairs is detected as "SPECTATE" here is my config:
thanks for yout help