Closed ChiboYen closed 3 years ago
Here's another instance of this happening: https://pastebin.com/6Mjtbgux
Is this limited to endermen or have you seen it with other tightly packed groups of entities?
There's no reason why it would be only specific to endermen, other than maybe the missing entity ID in the logs. I've only had this happen with endermen maybe because the player strafes/rotates around the center of the killing platform. Other types of mass grouping entity based farms in survival are when the player stands still.
To answer your question though, no, the only instances of this happening has been with endermen farms, might be because endermen move often and this messes with the calculations?
I'm thinking more about how endermen do that thing where they vibrate in place, which might affect their hitboxes
Yep, to restate that the probable causes are:
Going to disable hitbox check for endermen in 5.0.12
Issue description
To reproduce, use a sword with a sweeping edge enchantment around a 3x3 area full of entities (in this case, endermen). As you kill the entities, more must take their place and continuously spawn.
Debug log: https://pastebin.com/TSsMy0A9
Status:
Core information
Server version: 1.16.5
AAC version: 5.0.11
ProtocolLib version: 4.6.0
Configuration
Hitbox mitigation is false, and this may have prevented this issue from being exposed on other servers