In my opinion the hitbox_reach check has been improved a lot but it still sometimes happens, that you can hit players a lot of times with reach (in this case 306 times) until it get scored. The video shows this thing (the video starts not at the beginning of the combat):
https://youtu.be/CS0ppnHClwE
So my idea was that ervery reach hit gets scored instantely like the other checks do.
Core information
Server version:
1.8
AAC version:
5.0.13
ProtocolLib version:
4.5.1
Issue description
In my opinion the hitbox_reach check has been improved a lot but it still sometimes happens, that you can hit players a lot of times with reach (in this case 306 times) until it get scored. The video shows this thing (the video starts not at the beginning of the combat): https://youtu.be/CS0ppnHClwE
So my idea was that ervery reach hit gets scored instantely like the other checks do.
Core information
Server version: 1.8 AAC version: 5.0.13 ProtocolLib version: 4.5.1
Plugin list:
Special environment information
ViaVersion version: 3.2.1 ProtocolSupport version: ??
ViaBackwards version: ??
BungeeCord plugins: ??
Configuration