Open Pesticidus opened 3 years ago
Not related to your current issue, but could you maybe disable the teleport exemption and enable debug logging and try to record teleport false positives?
AAC really shouldn't spill out false positives due to a simple teleportation.
Not related to your current issue, but could you maybe disable the teleport exemption and enable debug logging and try to record teleport false positives?
AAC really shouldn't spill out false positives due to a simple teleportation.
Yes, I'm doing it now. It's not easy to repeat
This also happens if the player has the speed effect II
AAC is triggered on the player even if the player has no additional effects or elytra. It is enough for the player to just be in motion when Exemption is taken away from him and then AAC teleports the player, which greatly annoys the players.
This is still relevant, because we are forced to use addExemption in many situations, for example when using double jumps etc.
Issue description
Since we began to notice that AAC often has false positives after teleportations, we began to issue addExemptions to players for 2.5 seconds after teleportations. However, after Exemption ends, AAC responds inadequately and issues false positives, and accordingly teleports the player. This happens, for example, if Exemption is removed at the moment when the player is flying with elytra.
Debug messages: https://pastebin.com/k3P42CP1 Video: https://youtu.be/BV8b59C3Urg
Core information
Server version: paper1.12.2
AAC version: 5.0.13
Configuration
Cel-r cfg