To reproduce, hit a player in a corner repeatedly with a fist.
Core information
Server version: 1.16.5
AAC version: 5.0.14
ProtocolLib version: 4.6.0
Special environment information
N/A
Configuration
Not configuration related, the score is more than acceptable to be called a false positive:
Default velocity configuration tested
[02:44:23] [Server thread/INFO]: AAC Player Analysis of Player at 12 Mar 2021, 02:44
[02:44:23] [Server thread/INFO]: Scoring (181)
[02:44:23] [Server thread/INFO]: - The player ignores velocity sent by the server
[02:44:23] [Server thread/INFO]: - The player recently joined for the first time
[02:44:23] [Server thread/INFO]: - The player recently joined from a new ip address
[02:44:23] [Server thread/INFO]: - Insufficient data to analyse the player's combat
[02:44:23] [Server thread/INFO]: - Insufficient data to analyse the player's interactions
[02:44:23] [Server thread/INFO]: - Insufficient data to analyse the player's movement
[02:44:23] [Server thread/INFO]: Generated by AAC 5.0.14
Issue description
When a player is hit against a corner, they are falsely detected as cheating and ignoring server velocity.
Debug: https://pastebin.com/Kg4c1GEW
Video: https://streamable.com/67lar3
To reproduce, hit a player in a corner repeatedly with a fist.
Core information
Server version: 1.16.5
AAC version: 5.0.14
ProtocolLib version: 4.6.0
Special environment information
N/A
Configuration
Not configuration related, the score is more than acceptable to be called a false positive: Default velocity configuration tested