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Velocity false positives when hit repeatedly against a corner #2219

Open ChiboYen opened 3 years ago

ChiboYen commented 3 years ago

Issue description

When a player is hit against a corner, they are falsely detected as cheating and ignoring server velocity.

Debug: https://pastebin.com/Kg4c1GEW

Video: https://streamable.com/67lar3

To reproduce, hit a player in a corner repeatedly with a fist.

Core information

Server version: 1.16.5

AAC version: 5.0.14

ProtocolLib version: 4.6.0

Special environment information

N/A

Configuration

Not configuration related, the score is more than acceptable to be called a false positive: Default velocity configuration tested

[02:44:23] [Server thread/INFO]:  AAC Player Analysis of Player at 12 Mar 2021, 02:44
[02:44:23] [Server thread/INFO]:  Scoring (181)
[02:44:23] [Server thread/INFO]:   - The player ignores velocity sent by the server
[02:44:23] [Server thread/INFO]:   - The player recently joined for the first time
[02:44:23] [Server thread/INFO]:   - The player recently joined from a new ip address
[02:44:23] [Server thread/INFO]:   - Insufficient data to analyse the player's combat
[02:44:23] [Server thread/INFO]:   - Insufficient data to analyse the player's interactions
[02:44:23] [Server thread/INFO]:   - Insufficient data to analyse the player's movement
[02:44:23] [Server thread/INFO]: Generated by AAC 5.0.14