Closed Pesticidus closed 3 years ago
The problem with only logging !
debug is that it doesn't show the bypass - it only shows what AAC did detect successfully. Could you consider logging all debug messages a few ticks before and after each !
?
Based on the debug I believe you can fix this temporarily by setting move.vl.max
to 2.0, though I would need more information to actually know how it works.
Based on the debug I believe you can fix this temporarily by setting
move.vl.max
to 2.0, though I would need more information to actually know how it works.
Is it better than move.vl.max 1.3
?
Please use move.vl.threshold
1.0 and move.vl.max
2.0. The important part is that max is greater than threshold.
The topic can be closed. Excuse for troubling. We found the reason for this bug. Each time the player calls the change of skin through the plugin, thereby respawn of the entity.
Please do change your logging to include some debug before and after each !
to help with any potential future bug reports.
Issue description
Fly
Below are videos recorded using the serverside replaymode, debug messages have been added here, but only those with exclamation marks. Since it takes too many resources to log all debug messages. Video1: https://youtu.be/1D3LgNt1qo0 Video2: https://youtu.be/15A14vXYCfo
Core information
Server version: paper1.12.2
AAC version: 5.0.14
Configuration
Cel-r cfg