Open ChiboYen opened 3 years ago
The aac_aim_sync check will false when a player uses a weapon with a high attack cooldown (axe) and waits for the full delay, while jumping up and down to achieve critical hits. AAC does not account for this, and takes it for kill aura.
Debug: https://controlc.com/e57979b7
Videos: https://drive.google.com/file/d/1yc5ewuJfO5lxhQpOlfpT6ZgKPYMruAcT/view?usp=sharing
Server version: 1.16.5
AAC version: 5.0.14-b1
ProtocolLib version: 4.6.0
N/A
Tested with default values
Issue description
The aac_aim_sync check will false when a player uses a weapon with a high attack cooldown (axe) and waits for the full delay, while jumping up and down to achieve critical hits. AAC does not account for this, and takes it for kill aura.
Debug: https://controlc.com/e57979b7
Videos: https://drive.google.com/file/d/1yc5ewuJfO5lxhQpOlfpT6ZgKPYMruAcT/view?usp=sharing
Core information
Server version: 1.16.5
AAC version: 5.0.14-b1
ProtocolLib version: 4.6.0
Special environment information
N/A
Configuration
Tested with default values