My suggestion is to add support for PlaceholderAPI in AAC configuration, example (MOST LIKELY IT WONT EVEN WORK ITS JUST AN EXAMPLE):
interact:
enabled: true
# AAC will accept interactions as long as the player is aiming close to their target block
# This is the max angle that AAC will accept (in radians)
max_angle_diff: 1.0
# AAC will not check interactions with these materials
exempt: []
# interact.vl increases by 1 for each invalid interaction that is detected
vl:
mitigate: true
threshold: %player_ping%
max: 1.0
decay: 0.01
My suggestion is to add support for PlaceholderAPI in AAC configuration, example (MOST LIKELY IT WONT EVEN WORK ITS JUST AN EXAMPLE):