konsolas / AAC-Issues

AAC Issue Tracker.
32 stars 15 forks source link

Standing "in" a tower of certain non-full blocks makes insanely high highjumps possible (3.2.1+) #815

Closed Nvaros closed 6 years ago

Nvaros commented 7 years ago

This works for any semi-full block that doesn't completely fill a block (e. g. glass panes, iron fences, trap doors) except for cobblestone walls. If you build a tower of these blocks, go down and move to that as close as you can (You have to go on the block the tower has been placed on!), you can jump higher than legit possible. The higher the tower is, the higher you can jump. I've tested a bit (testservers, Twerion and MCW) and got this "list"

Left = tower's height; right = The maximum jump height (approx.):

1 (only standing with the feet next to a non-full block) => ~2 blocks 2 => up to ~2 blocks 3 => up to ~5.5 blocks (somehow flags if you set your highjump too low) 4 => up to ~19.7 blocks 5 => up to ~39.7 blocks 6 => up to ~63.5 blocks 7 => up to ~94.4 blocks 8 => up to ~115.8 blocks 9 => up to ~148.8 blocks 10 => up to ~183.5 blocks 11 => up to ~218.2 blocks 12 => up to ~254 blocks

The phase detection (=> moved too far away from safe location) prevents that you can jump even higher. It doesn't work with all highjumps though, but for vanilla highjump it does If anything is unclear, I can show you it on the mentioned servers. EDIT: Seems to flag when you hit a block with your head. Still critical.

CeIebrimbor commented 7 years ago

Was this with a client? Which? Client specific?

Nvaros commented 7 years ago

It works with Jigsaw's vanilla airjump (jumping in midair flags though), Milky's highjumps and especially Liqiudbounce's vanilla one as you can freely set the height there. As this works on any testserver expect test.kons.co (only because still has 3.2.0!) and Twerion, I could showcase that to clarify it,

Nvaros commented 7 years ago

@konsolas @CeIebrimbor Please reopen this. It's an other issue than #807. It's not fixed (3.3.1)

Janmm14 commented 7 years ago

According to 198102928140009472 (1GuteAlternative#6561) this is not fixed yet.

Nvaros commented 7 years ago

I am 1GuteAlternative, and yes, this is not fixed as I tested it on Gomme (min_VL: 12, shouldn't make a difference for this motion) and I could still jump very high using this "trick" (until Gomme's custom anti-stack plugin damages me).

Photon-GitHub commented 6 years ago

Please recheck on latest version.

Nvaros commented 6 years ago

Same as above, it is still working on both servers (poke.sexy and GommeHD)