koochyrat / SteamVRFrustumAdjust

For canted headsets like Pimax, calculate proper culling matrix to avoid objects being culled too early at far edges in Unity. Prevents objects popping in and out of view
Creative Commons Zero v1.0 Universal
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_xrLocateViews does not work on Oculus runtime because time = 0 #6

Open koochyrat opened 2 years ago

koochyrat commented 2 years ago

Todo: hook waitFrame and store proper time