Open Smash-ter opened 3 weeks ago
There are no shader stuff for this because all the rendering is internal to Unity. If you're doing your own shader then probably you need to modify the view matrices. I'm not very good with hlsl, but if you have a link to the shader code then maybe I can take a look.
As much as it is nice to have .cs references any chance to also have .shader/.cginc/.hlsl references for those of us who want to make some of our billboarding shaders look correct?