koolkt / gamecode4

Automatically exported from code.google.com/p/gamecode4
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VS 2012 and HeapAlloc error #16

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Add  #include <memory> to GameCodeStd.h
2. Run Teapot Wars

What is the expected output? 
The game to start up

What do you see instead?
Microsoft Visual Studio Exception

What version of the product are you using? 
Latest Code base

On what operating system?
Running Windows 8 Enterprise 64bit with visual Studio 2012 Professional

Please provide any additional information below.
I needed to add #include <memory> to the file to get it to compile but I cannot 
get past the heapalloc error.

Original issue reported on code.google.com by stephen....@gmail.com on 29 Mar 2013 at 11:21

GoogleCodeExporter commented 9 years ago
Future information: it seems to be happening in the btDbvtBroadphase 
constructor ln 404 of Physics.cpp

Original comment by stephen....@gmail.com on 29 Mar 2013 at 11:25

GoogleCodeExporter commented 9 years ago
Did you manage to fix it? I got the same issue as well!

Original comment by jonathan...@gmail.com on 3 Dec 2013 at 2:56

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Same issue. Replacing m_pPhysics.reset(CreateGamePhysics()); with 
m_pPhysics.reset(CreateNullPhysics()); in TeapotWarsLogic::TeapotWarsLogic() 
(TeapotWars.cpp) is a work around but then you essentially have nothing to work 
with or test.

Probably should increase priority to High.

Using Visual Studio 2013, Windows 8.1 Pro x64 WMC. I have tried the included 
bullet-2.79. I have also tried bullet-2.80 and bullet-2.82 (both from 
deprecated bullet/downloads). (To compile, I had to change their multithreading 
to 'multithreading debug', not DLL etc.)

Original comment by tidni.st...@tidni.net on 17 Nov 2014 at 7:42