We need to decide what programming language we will choose to redo the .lua in. To create better connections to other mods like Map Editor. For as far I have seen now I would go to C# but as always I am open to all the languages and the main decision will rest on Kopalov to choose.
We need to decide what programming language we will choose to redo the .lua in. To create better connections to other mods like Map Editor. For as far I have seen now I would go to C# but as always I am open to all the languages and the main decision will rest on Kopalov to choose.