Closed houqp closed 11 years ago
That's great. Thanks.
The bug seems still there. This time when I try to "hold" on the screen it crashes.
# set up hold timer
# in tap state... {
["y"] = 575,
["x"] = 607,
["timev"] = {
["usec"] = 686769,
["sec"] = 1361802764
},
["id"] = 0
}
# in tap state... {
["y"] = 576,
["x"] = 606,
["timev"] = {
["usec"] = 726637,
["sec"] = 1361802764
},
["id"] = 0
}
# in tap state... {
["x"] = 619,
["id"] = 1,
["y"] = 254,
["slot"] = 1,
["timev"] = {
["usec"] = 846883,
["sec"] = 1361802764
}
}
# in pan state...
# in pan state...
# in pan state...
# in pan state...
# in pan state...
# in pan state...
# in tap state... {
["x"] = 597,
["id"] = -1,
["y"] = 597,
["slot"] = 0,
["timev"] = {
["usec"] = 109805,
["sec"] = 1361802765
}
}
# set up tap timer
lua config error: ./frontend/ui/time.lua:81: attempt to index local 'self' (a nil value)
stack traceback:
./frontend/ui/time.lua:81: in function '__add'
./frontend/ui/gesturedetector.lua:215: in function 'state'
./frontend/ui/gesturedetector.lua:77: in function 'feedEvent'
./frontend/ui/inputevent.lua:405: in function 'waitEvent'
./frontend/ui/ui.lua:204: in function 'run'
./reader.lua:184: in main chunk
And ev log is
3|57|0|1361802764|587990
3|53|607|1361802764|588050
3|54|574|1361802764|588064
1|330|1|1361802764|588598
1|325|1|1361802764|588609
0|0|0|1361802764|588628
3|54|575|1361802764|686753
0|0|0|1361802764|686769
3|53|606|1361802764|726621
3|54|576|1361802764|726628
0|0|0|1361802764|726637
3|47|1|1361802764|846858
3|57|1|1361802764|846866
3|53|619|1361802764|846869
3|54|254|1361802764|846872
1|333|1|1361802764|846878
0|0|0|1361802764|846883
3|53|613|1361802764|867846
3|54|225|1361802764|867855
0|0|0|1361802764|867863
3|47|0|1361802764|888831
3|53|619|1361802764|888838
3|54|842|1361802764|888842
3|47|1|1361802764|888848
3|53|606|1361802764|888849
3|54|576|1361802764|888852
0|0|0|1361802764|888860
3|47|0|1361802764|929304
3|53|605|1361802764|929311
3|54|575|1361802764|929314
3|47|1|1361802764|929321
3|53|612|1361802764|929323
3|54|100|1361802764|929325
0|0|0|1361802764|929333
3|53|619|1361802764|969759
3|54|89|1361802764|969767
0|0|0|1361802764|969777
3|57|-1|1361802765|89756
3|47|0|1361802765|89770
3|53|593|1361802765|89772
3|54|617|1361802765|89775
1|333|0|1361802765|89783
0|0|0|1361802765|89786
3|53|597|1361802765|109785
3|54|597|1361802765|109796
0|0|0|1361802765|109805
Your crash is triggered in real device with multi-touch right? Cause I saw different tracking ID for the touch input.
Yes. I intended to just make a "hold" gesture but the detector might misunderstand it.
That's weird, because the ev trace shows there were two touch points at the same time. But anyway, the gesdetect module is not able to handle multi-touch right now.
How about handling these exceptions inside the gesture detector instead of raising them to the ui and destroying the whole application?
OK, will probably add a work around tonight.
This bug is fixed in #774.
we can have unit test for UI now :P