Closed NiLuJe closed 2 months ago
At a quick re-re-review, I don't appear to have bungled this up anywhere else ;).
Not quite sure how I missed it in the first place, as I did test the Lua blitter back in January, on both color & grayscale BBs.
┌─(niluje@ahsoka:pts/14)────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────(/var/tmp/niluje/koreader)─┐
└─(0.79:19%:16:44:%)── h 1 | rg EMULATE_BB_TYPE ──(Sat, Sep 07)─┘
2378 23.1.2024 13:17 0:00 env EMULATE_BW_SCREEN=1 EMULATE_BB_TYPE="BB8" ./kodev run
10086 7.9.2024 16:40 0:30 env EMULATE_BW_SCREEN=1 EMULATE_BB_TYPE="BB8" ./kodev run
Must have implemented the MUL stuff later or something... -_-".
We want to access the actual luminance value instead of the struct pointer ;o).
Fix https://github.com/koreader/koreader/issues/12473
This change is