Closed ActualMandM closed 9 months ago
Using an Ultrawide resolution (1720x720 in this case) with DivaGL will make the game render at 16:9 with the 3D squished to the viewport.
Without DivaGL:
With DivaGL:
Fixed that.
Using an Ultrawide resolution (1720x720 in this case) with DivaGL will make the game render at 16:9 with the 3D squished to the viewport.
Without DivaGL:
With DivaGL: