Open codetreras opened 4 years ago
I could add it, though normally you don't do it. The typical way is to define a virtual size for your application. For example 720x1280. Then there is an "extended"/"actual" virtual rect: https://github.com/korlibs/korge/blob/ff21596f9bbd69dc3eae15c1a843f2719a3da695/korge/src/commonMain/kotlin/com/soywiz/korge/view/Views.kt#L64
Then you can disable clipBorders: https://github.com/korlibs/korge/blob/ff21596f9bbd69dc3eae15c1a843f2719a3da695/korge/src/commonMain/kotlin/com/soywiz/korge/view/Views.kt#L100
The minesweeper sample shows how to adapt to a slightly different aspect ratio with a 800x600 virtual size: https://github.com/korlibs/korge-samples/blob/3ced591e97950b3521fdb669e0a0afc82462ae42/sample-minesweeper/src/commonMain/kotlin/com/soywiz/korge/samples/minesweeper/main.kt#L15
scaleMode = ScaleMode.SHOW_ALL,
clipBorders = false
Then uses dockedTo
: https://github.com/korlibs/korge-samples/blob/3ced591e97950b3521fdb669e0a0afc82462ae42/sample-minesweeper/src/commonMain/kotlin/com/soywiz/korge/samples/minesweeper/main.kt#L27
to attach some views to specific corners of the screen
Btw, what does clipborder does?
It is enabled by default, and what it does is to create a rectangle clip that effectively doesn't paint to those "borders" that get a background color paint when the window/screen aspect ratio doesn't match the virtual size.
The hello world defines a virtual size of 512x512. This is a aspect ratio of 1:1: https://korge.soywiz.com/samples/korge-hello-world/index.html
So when the width is larger than the height, there are borders to the left and the right, and for the opposite, the borders are at the top and the bottom. Those borders are the grey area that doesn't include the korge logo.
I'm not sure if this is an actual issue, but I want to create a Game Window that matches my actual Android screen size. I haven't been able to retrieve the actual size in pixels of my screen.