Open yvolk opened 1 year ago
The KorGE plugin generates a standalone Android/iOS apps, and it is not directly modify it. If you want to publish it to Android with a custom activity, shouldn't it better to just include KorGE as a library and skip the KorGE plugin alltogether?
Hello @soywiz. Thanks for your great Game engine. I'm using it for my Open Source 2048 game and I recently updated it to the latest KorGe builds...
I could even technically customize AndroidManifest.xml as I need, but current approach with several "injection points" into auto-generated AndroidManifest.xml file is ugly. Please see how I managed to have my own custom MyMainActivity instead of auto-generated one: https://github.com/andstatus/game2048/blob/c63b7358cb82c9282695148e0a76a395ec5b057a/build.gradle.kts#L44
Please allow to configure a path to a complete AndroidManifest.xml file, and in a case that custom AndroidManifest.xml file exists:
PS: And I do have another reason to have my static AndroidManifest.xml and MainActivity in another folder: to be able to publish my app as a simple "Android app" to F-Droid repository, with its own Gradle build file... (I will need to figure out how to update dependencies there yet...)