Open simonrob opened 7 years ago
The app is written in Python and ObjC, so on startup it needs to compile a lot of Python code. It should be less bad after the very first startup on a new system.
Still, these two are slow complex beasts, so I'm afraid they're out of my control.
If you're looking for something quicker, there's a "Lossy" option in ImageOptim (native app, starts quickly): https://imageoptim.com/mac
and I've got a basic web interface for pngquant here: https://imageoptim.com/online
These don't have a preview like ImageAlpha, but offer the same level of compression.
Thanks - the slow start persists for me no matter how many times I open ImageAlpha, but I'll persevere because its interface is so useful for helping choose the level of compression required.
I'm a longtime happy user of both ImageAlpha and ImageOptim - thanks for all the great work. I'll try building locally and investigate to see whether I can contribute any changes to speed it up.
I get the slow start (High Sierra, 12 bounces!) each and every launch. It's supremely aggravating.
Where is the compiled Python stored? I can then check it is where it should be.
Can't the Python be pre-compiled inside the app?
Shipping pre-compiled code in the app won't make any difference, because code in the app itself is quite small. I wouldn't be surprised if all the code in the app was just 1% of the code Python runs on startup — while building wrapper objects for all of Cocoa.
I recommend switching to ImageOptim's lossy mode instead. It uses the same compression, but it's all native and starts quickly.
Thanks for the suggestion, but I really need manual control and visual inspection.
I've just upgraded to a new laptop with Sierra, and ImageAlpha is now very slow to start.
Previously (Mountain Lion), the ImageAlpha window appeared after one "bounce" of the icon; now it takes 9-10 each time.
Do you know what might be causing this?