Open nickreserved opened 4 years ago
I don't think OpenGL + native widgets is a good combo. If you want canvas, that basically means you might aswell want to have custom widgets. Libraries like elements might suit you more then. Boost UI is mostly a modern C++ wrapper around wxWidgets so I don't think you will get significantly more functionality than the underlying library.
Nice idea. OpenGL can draw 2D graphics faster (using GPU) and it supports 3D graphics. wxWidgets supports OpenGL. Elements is a Cairo based library with small widgets subset that doesn't support native widgets, but it also supports modern C++. Both Elements and Boost.UI canvases inspired by HTML5 Canvas API.
It would be very nice, if you support OpenGL canvas widget.
A number of comments: Keep up the good work! I like native widgets. Better find 2-3 co-programmers. One man show has small probability to lead to success story.