Closed tolstenko closed 6 years ago
File dialogs aren't implemented yet. But you can use native API, see native example.
For example:
#include <boost/ui.hpp>
#include <wx/wx.h>
#include <boost/ui/native/all.hpp>
namespace ui = boost::ui;
int ui_main()
{
ui::dialog dlg("Test dialog");
ui::button(dlg, "Press me")
.on_press([&]
{
wxFileDialog openFileDialog(ui::native::from_widget(dlg),
_("Open XYZ file"), "", "",
"XYZ files (*.xyz)|*.xyz|All files|*.*",
wxFD_OPEN|wxFD_FILE_MUST_EXIST);
if (openFileDialog.ShowModal() == wxID_CANCEL)
return;
ui::info_dialog( ui::native::to_uistring(openFileDialog.GetPath()) );
});
dlg.show_modal();
return 0;
}
int main(int argc, char* argv[])
{
return ui::entry(&ui_main, argc, argv);
}
Cool! Thanks!
I have added boost::ui::prompt_filename() and boost::ui::prompt_directory() for file dialogs.
Could you please provide some example using FileDialog? I couldn find the implementation in your code.