The engine should support very large tiled maps (at least 10 km by 10 km with 1 m resolution). This will probably require splitting the world map in smaller chunks and loading them from disk on demand. When loaded, the engine must be able to access it like a normal tiled map.
The engine should support very large tiled maps (at least 10 km by 10 km with 1 m resolution). This will probably require splitting the world map in smaller chunks and loading them from disk on demand. When loaded, the engine must be able to access it like a normal tiled map.