kosmonet / argon

the argon roguelike engine
GNU General Public License v3.0
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Define a world map structure on disk and in memory #5

Open kosmonet opened 9 months ago

kosmonet commented 9 months ago

The engine should support very large tiled maps (at least 10 km by 10 km with 1 m resolution). This will probably require splitting the world map in smaller chunks and loading them from disk on demand. When loaded, the engine must be able to access it like a normal tiled map.