kotlin-graphics / assimp

JVM Open Asset Import Library (Assimp)
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Format wish list #1

Open elect86 opened 8 years ago

elect86 commented 8 years ago

I am opening this issue in order to have a priority list about which format we should work on next.

wish list

Please don't hesitate to join

DsVortex commented 7 years ago

Would love to get the obj format sorted.

elect86 commented 7 years ago

I am on my way, I almost done with the STL

However, the material part would still need a couple of days to design.. Is it possible for you to start testing only the geometric data?

DsVortex commented 7 years ago

I can give it a go.

elect86 commented 7 years ago

Done, let me know :p

DsVortex commented 7 years ago

Cool, Is there any reason why you have changed to use Kotlin rather than just Java?

elect86 commented 7 years ago

Yep, the main and more practical, higher productivity

Other includes a cleaner/briefer code, null safety, typealias, operator overloading, advanced collections, function extention, ecc, not critical, but they contribute to my main goal

I'd say Kotlin saves me from 20 up to 50% of java time

DsVortex commented 7 years ago

OK cool, bigger question for me will this work with Android? The previous version had issues with compiling within android because some of the dependencies where using Java 8. I went though the code all and converted all the Java 8 code back to Java 7.

Does this still rely on those libraries?

elect86 commented 7 years ago

It should, one of kotlin's goal is explictely android.

We can work together to achieve that, join us on slack to talk about it, give me your email or write me an email so I can invite you

DsVortex commented 7 years ago

Hi

Did you get my email?

Wasabi375 commented 6 years ago

I started working on blender. I'm not sure whether I will complete the full blender feature set but I want to implement at least basic geometry, materials, lights and maybe camera. I'll see what other parts I get done.

elect86 commented 6 years ago

Ah good that you said that.. I already started working on that some time ago but I had to put that in pause for other stuff, it's the branch "blender"

The branch is behind the master, but I sorted out most of the stuff to retrieve the blender structure..

maybe you can find it useful, I don't know

Wasabi375 commented 6 years ago

Yeah I found it, once github said that I was about 60 commits ahead of this repo 😉 Thx for the info anyways