When useBufferSubData is set to true, which it is for my integrated Intel GPU on Windows, rendering breaks completely.
When setting it to false, it works without problems.
Solution
In the original c++ implementation its always set to false, since several other people had problems with that enabled, see here
So this should be a quick and easy fix, by always setting it to false, so its the same as the original imgui version.
Problem
When useBufferSubData is set to
true
, which it is for my integrated Intel GPU on Windows, rendering breaks completely. When setting it tofalse
, it works without problems.Solution
In the original c++ implementation its always set to
false
, since several other people had problems with that enabled, see hereSo this should be a quick and easy fix, by always setting it to false, so its the same as the original imgui version.
Screenshots
Broken (useBufferSubData is true)
Working (useBufferSubData is false)