kotmatross28729 / EnviroMine-continuation

continuation of the Enviromine mod with some changes (but most of all, compatibility with Hbm's Nuclear Tech Mod)
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Skin/player model issue #5

Open brendenhoffman opened 1 week ago

brendenhoffman commented 1 week ago

I am not sure why but enabling this mod makes me look like this lol:

Screenshot_20241021_222048

latest.log

kotmatross28729 commented 1 week ago

Thanks for the report! The code I got to work with, turned out to be... let's say, not the best. Some features are clearly implemented in the wrong way. I haven't looked into the exact reason yet, but it definitely has to do with enviromine overwrites the player model (why) and applying the skin incorrectly. In the future I plan to completely refactor the code, but I will try to fix this particular error as soon as possible

kotmatross28729 commented 1 week ago

So it seems this is caused by enviromine COMPLETELY replacing the player model in order to render camelpack as a 3d model. Here is a test version with this forced off : enviroDEV.zip

Can you please test if this fixed the problem for you?

brendenhoffman commented 1 week ago

Yep looks like it

Screenshot_20241022_141733

That's very funny. I am trying to make more time for modding, I'll make note to come back here and maybe help bust a few developer induced bugs like that.

kotmatross28729 commented 1 week ago

Ok, in the next release I'll make the camelpack 3d rendering option disabled by default until I start redoing all the code.

In the future I will make camelpack simply render as a normal model following the player (similar to how 3d armor works in Hbm's NTM), without any overwrites

I think we can leave it open until I start redoing everything