Open brendenhoffman opened 1 week ago
Thanks for the report! The code I got to work with, turned out to be... let's say, not the best. Some features are clearly implemented in the wrong way. I haven't looked into the exact reason yet, but it definitely has to do with enviromine overwrites the player model (why) and applying the skin incorrectly. In the future I plan to completely refactor the code, but I will try to fix this particular error as soon as possible
So it seems this is caused by enviromine COMPLETELY replacing the player model in order to render camelpack as a 3d model. Here is a test version with this forced off : enviroDEV.zip
Can you please test if this fixed the problem for you?
Yep looks like it
That's very funny. I am trying to make more time for modding, I'll make note to come back here and maybe help bust a few developer induced bugs like that.
Ok, in the next release I'll make the camelpack 3d rendering option disabled by default until I start redoing all the code.
In the future I will make camelpack simply render as a normal model following the player (similar to how 3d armor works in Hbm's NTM), without any overwrites
I think we can leave it open until I start redoing everything
I am not sure why but enabling this mod makes me look like this lol:
latest.log