We of course need support for storing entire levels on disk.
This includes serialization of components, entities, and entire levels.
Also we need some inderection mechanisms to work with things that contain references to e.g. texture files, or animation spritesheets, or whatever.
We of course need support for storing entire levels on disk. This includes serialization of components, entities, and entire levels. Also we need some inderection mechanisms to work with things that contain references to e.g. texture files, or animation spritesheets, or whatever.