koto-bank / lbge

Lisp Butts Game Engine ).)
BSD 3-Clause "New" or "Revised" License
14 stars 4 forks source link

Suggestions about entity/component/level serialization formats are welcome #8

Closed alex-eg closed 4 years ago

alex-eg commented 5 years ago

We of course need support for storing entire levels on disk. This includes serialization of components, entities, and entire levels. Also we need some inderection mechanisms to work with things that contain references to e.g. texture files, or animation spritesheets, or whatever.

alex-eg commented 4 years ago

Asset paths + S-expressions should cover it entirely.