kotritrona / opusmagnum-puzzle-editor

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Tile bleeding in production puzzles #3

Open Yurihaia opened 6 years ago

Yurihaia commented 6 years ago

image

kotritrona commented 6 years ago

It's a problem of the game... if a custom production puzzle is too big then it will display like that. If you scale [gameFolder]\Content\textures\pipelines\cabinet\wood.png to triple its size then it will display nice, but ultimately we should report this to Zach when production custom puzzles are officially(?) supported. Thanks for supporting~