Closed GoogleCodeExporter closed 8 years ago
This is a known bug todo with using envirobitmapmaterial in onjunction with
bothsides
= true on a mesh. Currently the only workaround is to set bothsides = false on
all
meshes that use envirobitmapmaterial textures.
Original comment by rob.bate...@gmail.com
on 12 Dec 2008 at 2:07
Rob? I've seen this on single sided materials as well. I got it for the
non-doughnut texture in this file:
http://www.flashgamer.com/2008/12/away3d_doughnut.html
Original comment by jens...@gmail.com
on 13 Dec 2008 at 1:56
Update SVN to get the change :)
Original comment by jens...@gmail.com
on 19 Jan 2009 at 2:51
Original issue reported on code.google.com by
k.guelen...@gmail.com
on 20 Nov 2008 at 9:58