What steps will reproduce the problem?
1. Compile and run the attached FlashDevelop project for FP10, Away3D trunk
(issue occurs in rev 2028 at least)
2. Press '>' to use two render calls. Press '<' to use a single render
call. Press Space to swap cameras
What is the expected output? What do you see instead?
The 3D model consists of a camera and a sphere in an ObjectContainer3D. The
camera is pointing directly at the sphere and so the sphere should be
rendered in the centre of the frame. When the ObjectContainer3D is rotated
and the view rendered the sphere appears offset from its correct location.
This problem can be worked around by calling view.render() twice in
succession.
Original issue reported on code.google.com by brucewei...@googlemail.com on 16 Nov 2009 at 6:43
Original issue reported on code.google.com by
brucewei...@googlemail.com
on 16 Nov 2009 at 6:43Attachments: