kottore / away3d

Automatically exported from code.google.com/p/away3d
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Two view.render() calls required to update geometry correctly #79

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Compile and run the attached FlashDevelop project for FP10, Away3D trunk 
(issue occurs in rev 2028 at least)
2. Press '>' to use two render calls. Press '<' to use a single render 
call. Press Space to swap cameras

What is the expected output? What do you see instead?

The 3D model consists of a camera and a sphere in an ObjectContainer3D. The 
camera is pointing directly at the sphere and so the sphere should be 
rendered in the centre of the frame. When the ObjectContainer3D is rotated 
and the view rendered the sphere appears offset from its correct location. 
This problem can be worked around by calling view.render() twice in 
succession.

Original issue reported on code.google.com by brucewei...@googlemail.com on 16 Nov 2009 at 6:43

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GoogleCodeExporter commented 8 years ago
This problem is fixed in the latest trunk version

Original comment by rob.bate...@gmail.com on 4 Jul 2010 at 11:14