What steps will reproduce the problem?
1. pass '{.... debug:true, showNormals: true}' to the constructor of a
BitmapMaterial (or MovieMaterial)
What is the expected output? What do you see instead?
Expected: blue outlines (from debug) + pink normals (from showNormals) +
correctly filled bitmap
Actual: blue outlines (from debug) + pink normals (from showNormals) +
incorrect filled bitmap
This only happens when both debug + showNormals are enabled. Enabling just
one of the options (or leaving out both) causes correct bitmap fill.
What version of the product are you using? On what operating system?
Away3D 3.4.3 SVN revision 2047, flash player 10, Linux
Please provide any additional information below.
Original issue reported on code.google.com by postmes...@gmail.com on 27 Nov 2009 at 1:33
Original issue reported on code.google.com by
postmes...@gmail.com
on 27 Nov 2009 at 1:33