Closed GoogleCodeExporter closed 8 years ago
btw.. also tested the svn version 6 dec 2009 and the issue is present there as
well
Original comment by li.mik...@gmail.com
on 6 Dec 2009 at 2:49
Possible fix for the problem... On line 46 in
away3d.core.project.SpriteProjector
there is a hard coded calculation:
_sprite.scaling*_view.camera.zoom / (1 + _screenVertices[2] /
_view.camera.focus)
Replacing this with:
_sprite.scaling*_view.camera.lens.getPerspective(_screenVertices[2])
Solves the problem for me...
I'm not that familiar with the internal workings of Away3D, so don't copy and
paste
this without giving it a bit of thought first.. :)
Original comment by li.mik...@gmail.com
on 6 Dec 2009 at 3:14
this has been fixed in the fp10 branch, and is now fixed in the latest revision
of the fp9 branch:
http://code.google.com/p/away3d/source/detail?r=2679
Original comment by rob.bate...@gmail.com
on 4 Jul 2010 at 11:19
Original issue reported on code.google.com by
li.mik...@gmail.com
on 6 Dec 2009 at 2:36Attachments: