kou-yeung / WebGLInput

IME for Unity WebGL
MIT License
729 stars 108 forks source link

IOS screen resolution change #86

Open Fekha opened 2 years ago

Fekha commented 2 years ago

After a user types on IOS/Safari the canvas size changes and the top of the game is cut off.

KazukiKuriyama commented 2 years ago

The same phenomenon occurs on Android. https://github.com/kou-yeung/WebGLInput/tree/1.2.2

KazukiKuriyama commented 2 years ago

In my environment, I have a problem with horizontal holding. If it is held vertically, it will work normally.

Kenorbrook commented 8 months ago

same. Any update?

kou-yeung commented 3 months ago

is it same for this issue? https://github.com/kou-yeung/WebGLInput/issues/66

kou-yeung commented 3 months ago

for short. mobile is auto zoom when the font size is too small. maybe you set the font size to 16+ .can fix it...

Berns-s commented 2 months ago

is it same for this issue? #66

No it's not the same issue, it doesn't zoom, it only scrolls down then the top half the Unity page is cut off and with white underneath.

I am using a plugin to automatically make full screen if that helps with debugging?

kou-yeung commented 2 months ago

@Berns-s thanks~ but unity was support mobile build from Unity2022.1 for InputField and Unity2023.2 for TMP_InputField

so. the priority has been lowered..