Closed GoogleCodeExporter closed 9 years ago
If you use texture atlas with freetype-gl you can only use 1 or 3 for depth
(but you can still have transparency using shader if this is what you have in
mind). If this is not the case, could your provide a simple example ?
Original comment by Nicolas.Rougier@gmail.com
on 3 Apr 2012 at 7:36
Forget about it, i use 1 depth and it works fine~
Original comment by dafeimob...@gmail.com
on 3 Apr 2012 at 8:25
Original comment by Nicolas.Rougier@gmail.com
on 18 Apr 2012 at 6:54
Original issue reported on code.google.com by
dafeimob...@gmail.com
on 28 Mar 2012 at 3:43