Closed saadfaisal closed 9 years ago
Unfortunately I have no idea what is the problem, but it does not seem a JSModeler specific issue. I would try to display the image in an image tag, or use the image with Three.js without JSModeler to detect where the real problem is.
I seems to be seeing some posts that says that instead of WebGL switching to CanvasRenderer can possibly resolve this issue. Is there a way that i can switch between the two in JSModeler ?
Currently JSModeler supports only WebGLRenderer. If you would like to use CanvasRenderer, currently you have to write your own viewer for it. (By the way I don't recommend you to use CanvasRenderer because it is much slower, and uglier.)
ok thanks
Hi
So for the Runtime SVG nodes, i convert the SVG nodes to PNG and create TextureMaps out of it. This render properly in both Firefox and Chrome however IE-11 crashes with a Security Error on the following line
in
upon some investigation, i thought it could be related to the Image's crossOrigin attribute, which i did try to set to 'Anonymous' but to no avail. Here is a part of the code that i am using to generate this texture image
any ideas or suggestions ?