Closed shiruken1 closed 7 years ago
sandbox/linesandpoints.html illustrates this better.
Hello,
It is strange, it works for me, What operating system do you use?
I crated the same example with the internal, and the three.js based viewer. Does it work for you? http://jsfiddle.net/yunq4tys/1/
Viktor
Nope. I get the same thing like in sandbox/linesandpoints.html:
http://www.awesomescreenshot.com/image/2136715/26d713d9ddd01a6e3e2a9995c327aa0a
I'm running Ubuntu 16.04 on both my desktop and laptop, as well as a friend's desktop, all showing the same glitch.
Thank you so much for the help!
It seems that the problem appears only with the internal viewer. As a workaround you can use the three.js based viewer. It has the same functionality but uses three.js to show models.
FWIW, Win10 running Chrome55.0.2883.87 and FF51.0.1 renders grids perfectly, so your initial hunch of it being an OS issue seems to be correct.
I've been able to fix this issue by initializing the diffuseComponent to vec3(0.0) in the point and line fragment shader script. Let me know if that works on other OS/browsers.
Good catch, thank you very much. It works on windows, too. I commited the change to development branch!
Hello again!
Just to give you a head's up, as of Firefox v50.1.0 and Chrome v55.0.2883.87, GenerateWireBody is having rendering problems. I would assume something in their latest implementation of WebGL changed, so as to impact the Line shader script.
When I run your fiddle, I get this output
All the best, and thanks in advance for any help!